Abduction: Chapter 3 [RELEASE] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Abduction: Chapter 3 [RELEASE] (/thread-8270.html) |
RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-06-2011 Lol, that's more info than I was looking for. Basically, I was making a map in the level editor once, and used an entity it didn't like. When I tried to load it, it said something like EXCEPTION_ACCESS_MODULE: Entities/lfasjhf/lasifalsfbd/blah. I really just need the part that is causing the crash, not so much your computer specs RE: Abduction: Chapter 3 [RELEASE] - Elexyr - 06-06-2011 Did you recieve it? RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-06-2011 Yeah, but it didn't tell me much, unfortunately. The only thing I see there that could explain the crash is the <string of long numbers and letters>: Amnesia.exe. Which could be, well, anything. 001B:0054AD8E Amnesia.exe RE: Abduction: Chapter 3 [RELEASE] - Elexyr - 06-06-2011 Hm, my "Did you recieve it" came before I clicked to next page :p Maybe it is that yes, perhaps I should aqcuire a new Amnesia.exe? (06-06-2011, 09:58 PM)Anxt Wrote: EXCEPTION_ACCESS_MODULE:It does that too, I will cause the crash again and write down what that says! BRB Oh well, it only says that string of numbers again. Excact message: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 001B:0054AD8E Oh well... Anxt! I have new information! Take a look at this! -------- Loading map 'Storage.map' --------- Cache Loading: 994 ms Entities: 3895 ms Compilation: 25 ms Total: 5070 ms Meshes created: 39 Bodies created: 37 -------- Loading complete --------- ERROR: Saved entity with ID 650 does not exist! ERROR: Saved entity with ID 652 does not exist! ERROR: Saved enemy with ID 617 does not exist! ERROR: Saved enemy with ID 675 does not exist! WARNING: Could not create or find sound 'Sound_1' of file 'sounds/general/general_blood_drop.snt' May be helpful man! RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-06-2011 I will try to contact Frictional about it, and see if they have any idea what is going on. I really don;t know why it is doing this to everyone except me. RE: Abduction: Chapter 3 [RELEASE] - Karai16 - 06-06-2011 (06-06-2011, 10:10 PM)Anxt Wrote: I will try to contact Frictional about it, and see if they have any idea what is going on. I really don;t know why it is doing this to everyone except me. Did you change the error I pointed out? That might be some of a help. RE: Abduction: Chapter 3 [RELEASE] - bobbo - 06-06-2011 (06-06-2011, 09:35 PM)Elexyr Wrote: As Anxt points out: Load a save file before you transition to the foyer, Thanks, this worked for me! RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-06-2011 The lack of ceiling you mean? The other videos still give me errors for some reason, so idk if its just Youtube screwing up or what. RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-07-2011 Update: If someone could please post their hpl.log file, it might help solve this issue. Since I am not getting the error, I can't really look at it. Thanks. Also, Elexyr: It is true that those entities do not exist, except for 617, which is just a wooden box. I am not sure why it would cause problems though, unless it is loading the storage map from the main game or from an earlier chapter (which still makes no sense, it's in the chapter 3 folder, it should load the chapter 3 hps. I may try renaming them just to be safe though.) RE: Abduction: Chapter 3 [RELEASE] - Anxt - 06-07-2011 UPDATE: Try this file: http://www.mediafire.com/?i7k85ji70vqq958 |