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Opinions on how TCR & FG are dealing with AAMFP criticism - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Opinions on how TCR & FG are dealing with AAMFP criticism (/thread-22949.html) |
RE: My opinion about how TCR is dealing with the criticism - NicoNico - 09-21-2013 (09-21-2013, 12:04 PM)Abraxas Wrote: To me, they want to tell an artist to turn a portrait into a caricature. Or a paint-by-number.Yes, it's a shame. We already have a lot of AAA games that are clearly just made to "please the average gamer" and the result is : A LOT of games out there just look like twins. Really, what's the big difference between Uncharted and Tomb Raider ? Between, of course, Call of Duty and Battlefield ? Independant gaming allows the developpers to express their artistic vision. So, please, let them do. Maybe it won't always be perfect. But, at least, they tried. And trying is the way to succeed. RE: My opinion about how TCR is dealing with the criticism - Paddy™ - 09-21-2013 ~ Ye Grand List of Ways to Make This Thread Close ~
Enjoy the discussion and be nice; being mean makes the baby Jesus cry ![]() RE: My opinion about how TCR is dealing with the criticism - NicoNico - 09-21-2013 (09-21-2013, 01:17 PM)Paddy Wrote:Well, that wasn't my point at all. I have actually nothing against these games. It's just the perfect example of "perfect twins" games. That's all. RE: My opinion about how TCR is dealing with the criticism - Paddy™ - 09-21-2013 (09-21-2013, 01:31 PM)NicoNico Wrote:(09-21-2013, 01:17 PM)Paddy Wrote:Well, that wasn't my point at all. I have actually nothing against these games. It's just the perfect example of "perfect twins" games. That's all. I wasn't talking specifically to you man, sorry ![]() RE: My opinion about how TCR is dealing with the criticism - NicoNico - 09-21-2013 (09-21-2013, 01:43 PM)Paddy Wrote: I wasn't talking specifically to you man, sorryNo worries ![]() RE: My opinion about how TCR is dealing with the criticism - Clord - 09-22-2013 As far the law goes, it doesn't oblige them to act certain way when it comes to criticism, so it is not like they want to cause a potentially bad PR by replying to them seriously and in detail. When one is selling their products, very few are going to intentionally do actions what could damage the sales and reputation unless they really get offended. So don't expect TCR to admit much as it would be bad for their business and they might actually like their design choices so they would not see disagreeing viewpoints anyway that easily. RE: My opinion about how TCR is dealing with the criticism - Quizerno - 09-24-2013 It just confirms to me that TCR is one of the most backwards studios in indie game development. Instead of addressing the legit criticism, she just strawmanned all the critics and used her projection to paint them as if they were wrong to expect something. Yes, how dare people have expectations of quality to the sequel of a highly regarded game! You know, I wasn't JUST angry that it was different from the original Amnesia, I was angry because it was the exact same thing we've always gotten from TCR (and that I expected it because I knew of their involvement). -linear corridors -over abundance of narration -purple prose -half-baked gameplay mechanics -lack of player interaction And there's nothing wrong with making games like that, or even liking games like that, but you see that's not what made Amnesia: The Dark Descent and Penumbra so great. Hence if people WANTED to buy a successor to Dear Esther, they would have bought it and have been satisfied. Those who criticize the AMFP wanted an expansion on what Amnesia was, not a subtraction of the gameplay elements. Criticism is not entitlement, it's how the world works, if people are unhappy with what they received then they can say they didn't like it. Their arguments may range from rational to non-nonsensical. I'm not gonna say they lied to their audience, and I'm DEFINITELY not gonna say that they deserve death threats. But I think TCR has abused their gameplay style by bringing it where it's not desired. The Amnesia name is the only thing that makes AMFP a sequel to Amnesia. But to me, it's not even a bad sequel, it's bad game. They could have removed the Amnesia name and called it just "A Machine for Pigs" and I still would have criticized it. RE: My opinion about how TCR is dealing with the criticism - zarathustra - 09-24-2013 I am dissapointed in this game. I wanted puzzles, a reason to explore, and maybe it would have been better. also in my opinion the story wasn't anything spectacular either. certainly not good enough to stand alone without any of the aforementioned elements(puzzles, player interactivity) The monsters also dissapointed me as well... They seemed very unimaginative and I wasn't thrilled to run into them for the first time either. RE: My opinion about how TCR is dealing with the criticism - Alardem - 09-24-2013 (09-24-2013, 05:16 AM)Quizerno Wrote: The Amnesia name is the only thing that makes AMFP a sequel to Amnesia. But to me, it's not even a bad sequel, it's bad game. They could have removed the Amnesia name and called it just "A Machine for Pigs" and I still would have criticized it. Yeah: -hiding from monstrosities -having no means of defense -dark historical setting -an unpleasant protagonist -use of audio flashbacks and diary entries -emphasis on exploration -reliance on light-source that also attracts attention If you get rid of everything this game has in common with its predecessor, of course you're not gonna find anything that you like. Cherry-picking is fun when combined with a dash of arrogance. RE: My opinion about how TCR is dealing with the criticism - Shev - 09-24-2013 (09-21-2013, 04:36 AM)Kein Wrote: What criticism? You mean whining like "But but.. I wanted and expected TDD2!!!1111" (poor, blind and deaf children that for some reason over-fantasized the game they expected)? That is not a valid criticism and I don't think either FG or TCR even bothered by that in slightest. Actual, valid criticism I have yet to see. You know people could have criticism for the game and not just because it wasn't a tdd clone. For example some criticizm I had for the game is how the rediculous blue filter washed out all the colors and destroyed the atmosphere for me, at least in my opinion, on a game that heavily relied on atmosphere. At first I thought it was a glitch with the linux version because it was just way too much. Spoiler below!
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