Streetboat's old shredding grounds - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Streetboat's old shredding grounds (/thread-25892.html) |
RE: Streetboat's old shredding grounds - Demonbrant - 06-22-2017 (06-22-2017, 01:07 PM)Slanderous Wrote: By the way, how did you manage to simulate this sun halo effect seen circa 1:39 in the trailer? Whenever I try to do that, the gobo just shines through the walls, whilst yours is visible only when it should be. Do you have a halo set on it? If not, then that is your problem right there. This is also some godly lighting and detail. I hope the best for the development! RE: Streetboat's old shredding grounds - Streetboat - 06-22-2017 Also be sure to use a billboard texture with the proper depth test settings it should say so in the texture name, ie "_nodepthtest" will show through everything. RE: Streetboat's old shredding grounds - Streetboat - 09-07-2017 RE: Streetboat's old shredding grounds - Streetboat - 01-07-2020 Just gonna leave this here. https://youtu.be/wmbUvTIHjOI I recently hired a composer to help make this an even better experience. Here's a taste of the opening sections of this story. RE: Streetboat's old shredding grounds - Mudbill - 01-08-2020 Cool to see actual content in this 'ere forum :eyes: |