Official Poll Regarding SOMA's Monsters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: Official Poll Regarding SOMA's Monsters (/thread-31192.html) |
RE: Official Poll Regarding SOMA's Monsters - Damascus Rose - 11-08-2015 One thing that I really felt worked well with the game and I was sad there wasn't more of it was the enemy that you couldn't tell if he was aggressive, passive until you get close, or just completely passive. That was one of the most interesting encounters even though it was short and pretty insignificant. I'm talking about the corrupted swimming helper (h3?). I loved hearing his dialogue and the way he reacted to me and never being quite sure how he would behave. This is something that definitely should've been explored more in other places and would've added a lot more depth to the enemies. The other one like that was the robot girl, that ended up being the creepiest encounter in the game for me and I found it worked really well. Hearing and seeing her visibly cough and suffer and me slowly walking up terrified but wondering if she might not be aggressive was one of the most stand out experiences of the game. Instead of having so many outright aggressive enemies the game should've used more creatures with varying behaviour to connect them to the narrative better. RE: Official Poll Regarding SOMA's Monsters - Myrmidont - 11-08-2015 I didn't find them all that annoying, even when the "noise sensitive" enemies kept getting drawn to what I thought was my silent creeping. I loved the angler fish, it got me good. I think I dealt with Yoshida by using the intercom to call different rooms in the hope that he would go investigate the intercom sounds. No idea if it actually worked or not, but I got through. RE: Official Poll Regarding SOMA's Monsters - SlackerinDeNile - 11-08-2015 (11-06-2015, 11:59 PM)PathOS Wrote: Bringing this back to the fore since I just found Zero Punctuations (Yahtzee's) Review: http://www.escapistmagazine.com/videos/view/zero-punctuation/93321-SOMA-Review I like Yahtzee's reviews (most of the time, his sense of humour can get a bit grating) but I don't think i've ever agreed with him this much in the case of a good game like this. Although, didn't he praise Frictional games for sticking to what they do best a few years ago? Never mind. He's right that Simon's story, Catherine's ARK quest and the WAU monstrosity don't mix together all that well. Simon does occasionally show some slight disgust and horror towards the WAU and it's creations but he and Catherine seem to absurdly treat it as more of an annoying hinderance than anything else, I didn't quite understand that during the game and I still don't now. Judging by the work in progress material in the secret archive I get a strong impression that SOMA was originally intended to be an epic science-fiction adventure like the Half Life games or Mass Effect, but with, more psychological horror, no guns and lots of sneaking, exploration and puzzle-solving, instead of the philisophical sci-fi and man-made quasi-lovecraftian horror mash-up that was the final product. Don't get me wrong, I love the monsters in SOMA, they're appropriately scary and well-designed, but they often feel rather out of place. I don't feel that Aker and the proxies make any sense in the context of the world and style of SOMA, they're clearly inspired by the System Shock games and would fit much better in the cyber\bio punk style of that franchise. Also, the Tau monster feels 'shoved-in' to that level to increase the length of the game and give the player another obstacle, in my opinion, that backfired. If I had been in charge of designing the game I would have made more monsters like the Omikron cyber lobster woman, the Constructor in Upsilon and the Jiangshi disco-ball head, the crazy robots and cyber zombies seem closer to the nature and design of the WAU. RE: Official Poll Regarding SOMA's Monsters - YvesGomes - 11-15-2015 I voted "Very scary and interesting to encounter". Like many, I greatly enjoyed the variety of monsters. I also liked how some of them had rather unique mechanics. And I was constantly saying "WTF?" for the machine head monster. The first time it sensed(?) me I thought I had stepped on something. I thought the chase in the ship was a little too harsh. Kinda required the player to have guessed he had to memorize the map for a chase. But the atmosphere of it was good. I liked the parts where we had to solve puzzles while being constantly threatened by monsters (as opposed to the monsters being the puzzle, which is the usual). This game had quite a bit of this and I think it was one of the things that set its gameplay aside from Outlast (which I also loved). I also enjoyed that the marry-go-'round mechanic wasn't used very much, even if it meant having fewer encounters and fewer trully challenging(puzzly) encounters. And one thing that I loved and that I can see other players not liking was how the constant threat of monsters in some areas made me afraid of exploring. I'm not a completionist, so I enjoyed making the choice of skipping on exploring a room, because I was afraid to die. I really tried not to die (not that I enjoy perma-death rules). I just really take the survival aspect seriously, almost as if roleplaying. But I can see how this constant threat set up on some areas might have frustrated completionists or gamers that simply prioritize exploration. And I'm selfishly pleased you did it the way you did. It fit me. It fit a priority for atmosphere. I loved the danger while I was exploring and forsaking exploration because it seemed too risky. Sorry. That was a long reply. SPOILERS (11-08-2015, 05:31 PM)SlackerinDeNile Wrote: ...He's right that Simon's story, Catherine's ARK quest and the WAU monstrosity don't mix together all that well. Simon does occasionally show some slight disgust and horror towards the WAU and it's creations but he and Catherine seem to absurdly treat it as more of an annoying hinderance than anything else, I didn't quite understand that during the game and I still don't now...I may have over-read into it, but I thought the WAU fit in very well, not as for the script itself (the ARK story didn't need the WAU at all); but thematically. The WAU is another atempt at preserving humanity, of preserving human life, except the WAU focuses on the body, the SOMA. Early in the game, that vibe was pretty strong, specially when we find that woman covered in WAU, being kept alive, saying nothing is alowed to die. That is very much in the theme. I'm pretty sure most people would prefer the ARK over an existence like that. And at some point I suspected Simon was infected by the WAU in a way that could compromise the ARK. I thought Cat knew that and would trick him, not allowing him to get on the ARK. So, when his upload took long to start near the end I was like "Oh, yeah! I guessed it!". But I was glad it wasn't the case, because filling out the questionnaire a second time, when in the ARK was my favorite moment in the game. My answers were quite different form when I wasn't in the ARK, because in the ARK, I felt grateful. It was a bit similar to how I had despised the continuity freaks, but ended up deciding to terminate Simon-2. The game made me roleplay a character arc. Freaking brilliant! Sorry for going off-topic, though. RE: Official Poll Regarding SOMA's Monsters - cantremember - 11-15-2015 The monsters make me feel ill to the point that I stop playing and am too freaked out to go on. But that is actually what makes the game so good to me. I'm not into linear games, and also not into futuristic/space-ish themes, but for the story they did a great job at making it an alien and unfamiliar environment to the player. RE: Official Poll Regarding SOMA's Monsters - Lazoriss - 12-06-2015 I can't really judge on all the monsters in general, as there were many that had special mechanics/rules (which was kinda cool). I'd have to over each individually. Spoiler below!
All in all, the monsters were kind of a mixed bag. Some were really good, and others were eh. I do really like how SOMA had several different monsters with unique mechanics, though. Some were really good, but others I think could have been used better or didn't offer that much. It's nice that Frictional tried so many new things with the monsters and is also inviting critique on them. This means there will be even better usage of creatures in their next project, since they'll have a better idea of what works best. RE: Official Poll Regarding SOMA's Monsters - cantremember - 12-06-2015 We may have some criticism towards some of SOMA's monsters but IMO it is light criticism. One thing is certain to me, the monsters are alot better and more interesting than the ones we had in previous games. Penumbra Black Plague: Basically the short pale monsters, they didn't deal much damage and all looked the same, with only slight differences like one has a hatchet, one has a torch, another is missing a hand etc. Amnesia: All monsters were the same, with the exception of the water monster which was quite cool. The brute just looked different and had slightly different stats but worked the same as the other IMO. Amnesia for pigs: A fatter version of the monsters from before. RE: Official Poll Regarding SOMA's Monsters - A.M Team - 12-06-2015 I want to make a video detailing all the ways the monsters can kill you. I animate so it could be a cool project. What do you guys think? Also: Spoiler below!
RE: Official Poll Regarding SOMA's Monsters - SlackerinDeNile - 12-06-2015 In case any of you didn't know, Akers was originally supposed to be voiced, he was originally supposed to be a rambling nutcase similar to the Tuungait zombies from Penumbra. If you check the subtitle dialogue files in the games data folders you'll see that he has lines of dialogue that were never voiced for some reason. I'm presuming that either Frictional ran out of time to have the voice actor do all this stuff and then edit it to sound really scary or they just decided to scrap it altogether for some reason. Some of the frictional staff also believe that mindless, feral or insane monsters are more scary than motivated, intelligent ones. I disagree with this completely as Clarence from Penumbra was one of the scariest villains i've ever heard or seen in a video game, once he gets his own, disgusting, decomposing, yellow Tuungait body he's horrifying! I personally wish that both Akers and the Proxies had been voiced beyond their creepy, primitive sounds, to give a hint that they used to be real human beings... RE: Official Poll Regarding SOMA's Monsters - Lazoriss - 12-06-2015 Quote:In case any of you didn't know, Akers was originally supposed to be voiced, he was originally supposed to be a rambling nutcase similar to the Tuungait zombies from Penumbra. If you check the subtitle dialogue files in the games data folders you'll see that he has lines of dialogue that were never voiced for some reason. I'm presuming that either Frictional ran out of time to have the voice actor do all this stuff and then edit it to sound really scary or they just decided to scrap it altogether for some reason. That makes more sense. Almost all the backstory found on Delta centered around Akers, so I was expecting a lot more payoff concerning that once I got to Theta. I thought he would be more self-aware like Ross was, and to play as a much more involved antagonist in Theta. Really too bad the dialogue was cut. |