Things that would have made Amnesia scarier - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Things that would have made Amnesia scarier (/thread-5398.html) |
RE: Things that would have made Amnesia scarier - Hunter of Shadows - 08-28-2011 (01-27-2011, 02:21 PM)kailip Wrote:(01-27-2011, 02:03 PM)Need4Power Wrote:(01-14-2011, 05:12 PM)w3sp Wrote: What would have made Amnesia a LOT scarier would have been nasty stuff with closets. Because he's gay On a more serious note, kallip...get off of people's backs because they have a particular opinion and quit acting like a 12 year old, nothing wrong with disagreeing but do you have to be so damn rude about it? RE: Things that would have made Amnesia scarier - gandalf91 - 08-31-2011 (01-27-2011, 02:21 PM)kailip Wrote:(01-27-2011, 02:03 PM)Need4Power Wrote:(01-14-2011, 05:12 PM)w3sp Wrote: What would have made Amnesia a LOT scarier would have been nasty stuff with closets. Perhaps it was returning from a vacation in Narnia. RE: Things that would have made Amnesia scarier - cantremember - 08-31-2011 Hallucinations like monsters appearing and then disappearing when they are about to touch you should be something that happens due to low sanity anywhere rather than a pre-scripted event. I always lacked the incentive to really use the lamp and stay in light due to insanity didn't really handicap you much and just blurred your vision, and sometimes slow you down. Monsters that never disappear and then start patrolling a pre-determined area if they give up looking for you. I felt too comfortable just going in a dark corner when the music changed and then walk around again when the safe-music came on again and I knew they had vanished forever. But letting them roam free too much would risk them blocking the only exit with their bad AI. RE: Things that would have made Amnesia scarier - gandalf91 - 09-01-2011 (08-31-2011, 07:46 PM)cantremember Wrote: Monsters that never disappear and then start patrolling a pre-determined area if they give up looking for you. I felt too comfortable just going in a dark corner when the music changed and then walk around again when the safe-music came on again and I knew they had vanished forever. But letting them roam free too much would risk them blocking the only exit with their bad AI. I agree wholeheartedly. I would also like to add that the music in this case should only last so long...as to cast uncertainty. Music stops, shouldn't necessarily mean it's really gone... RE: Things that would have made Amnesia scarier - Tanshaydar - 09-01-2011 "Amnesia shouldn't be played to win" I guess a lot of people missed this... RE: Things that would have made Amnesia scarier - gandalf91 - 09-01-2011 (09-01-2011, 06:28 AM)Tanshaydar Wrote: "Amnesia shouldn't be played to win" How so (at least on this page)? RE: Things that would have made Amnesia scarier - Tanshaydar - 09-01-2011 It was just a generalization, nothing specific or a reply to a post It is usually a missing point. Monster music has stopped, you are safe. Yes, you won, congrats RE: Things that would have made Amnesia scarier - gandalf91 - 09-01-2011 (09-01-2011, 06:39 AM)Tanshaydar Wrote: It was just a generalization, nothing specific or a reply to a post Oh okay. I haven't been around here for awhile, that's why I was asking. About the music though..it's not really something you have to try to notice. I certainly wasn't looking for exploits, I suppose I just had the misfortune of picking up on that..now I know and react differently whether I like it or not. RE: Things that would have made Amnesia scarier - Tanshaydar - 09-01-2011 Please, do not misunderstand me, I wasn't pointing out your post, it's just people come to forum, complain about some things, usually tell that they know better how to make a good scary game and go away. Common point of these kind of posts are that people posting these haven't even tried to immerse themselves in the game, which was specifically pointed out before game starts. I guess too much "b-b-bloody screen, too real" type of games are being played and people are brain-washed. RE: Things that would have made Amnesia scarier - gandalf91 - 09-01-2011 (09-01-2011, 06:46 AM)Tanshaydar Wrote: Common point of these kind of posts are that people posting these haven't even tried to immerse themselves in the game, which was specifically pointed out before game starts. I guess too much "b-b-bloody screen, too real" type of games are being played and people are brain-washed. Ahh, yes. Sadly. Dead Space? lol... |