[WIP] Spacies [Fullconversion - Looking for 3D-Artist] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Spacies [Fullconversion - Looking for 3D-Artist] (/thread-12374.html) |
RE: Spacies [Fullconversion - Looking for 3D-Artist] Voice-actors assemble - Adrianis - 11-17-2012 (11-15-2012, 11:27 PM)Bunnypoppop Wrote: I've done it a lot better but it's still fun to do lolHaha you got 'comrade' and 'Vladimir' together in an 8 second sentence, don't think it can get any more Russian RE: Spacies [Fullconversion - Looking for 3D-Artist] Voice-actors assemble - Acies - 12-06-2012 New environment on the way! I need to create corners or welders. I'm also contemplating creating holes in the "net" at places. The general feel of this area shall feel very "open" - as you have the possibility of being attacked from under you or from the side. I will also create rows of lockers in the dark room past the net - to make it harder to gain perfect surveillance over the area (maybe something is stalking you in the dark? :]). You will also have the possibility to crawl under the "first floor" - as shown in image number 4. This is sort of a "lighting test". Input of any kind would be great! You can right click --> Copy link then paste to view it in full resolution. Spoiler below!
RE: Spacies [Fullconversion - Looking for 3D-Artist] - Rapture - 12-06-2012 The corridor should be brighter if it's made of metal, lights reflect a lot more on metalic surfaces I'm sure... Some large, low, PointLights with a color combination of yellow/cyan/white, or just a boxlight. RE: Spacies [Fullconversion - Looking for 3D-Artist] - Acies - 01-10-2013 Full view: http://www3.picturepush.com/photo/a/11927941/img/Spacies/Pir-ServerRoom1.bmp This is the area I'm currently working on. It's a server room, in which I'll hopefully succeed in creating some interesting lighting. As it is now I still have tweaks to do and models to create, but I'm liking the way it's turning out! A video of it here! Watch in 1080p. I will dedicate below text into writing down some ideas sizzling in my head and how I go about creating my mod. I have a "backbone" story written down as well as a "backbone" maplayout. The story and maplayout provide a good flow and consistency for the main events. It's also a good reminder on what I need to/can do next. It's looking like this (don't go looking if you care about spoilers): Spoiler below!
I deviate from that layout once I get inspiring or interesting ideas, because they keyword in creating something is fun. Such deviations are then fitted into the "main layout" at places where it would seem consistent. I start out a new area by placing static objects; walls, floors, other obstacles. Once such things have been placed I start creating the lighting. The goal is to create an interesting lighting. It should be scary (achieved through contrast - having some really dark areas) and showing my models as well as the intended paths the player may/can walk. I try to avoid boxlights. Mostly I work with a lot of pointlights to get the light to spread naturally. If called for I include some spotlights; that is in cases where the shadows from them can provide a feeling of "threat" in the environment. In this mod the puzzles and story go hand in hand. I find it very fun to create challenging puzzles, but from previous attempts I have learned that too hard puzzles might cause a loss of immersion for the player. I have therefore elected to make most puzzles non-mandatory for progression. Solving puzzles will instead provide interesting information on the story as it branches out in other directions. The set of "main-events/story" will still be given to all players simply through progression through the mod. RE: Spacies [Fullconversion - Looking for 3D-Artist] - kartanonperuna - 01-10-2013 Holy fuck.I thought that was picture of real life.God damn thats good. RE: Spacies [Fullconversion - Looking for 3D-Artist] - Rapture - 01-10-2013 Damn that looks good, the reflections on the floor! RE: Spacies [Fullconversion - Looking for 3D-Artist] - CorinthianMerchant - 01-10-2013 [video=youtube]http://youtu.be/VLnWf1sQkjY[/video] RE: Spacies [Fullconversion - Looking for 3D-Artist] - Statyk - 01-10-2013 Fap-tastic Now that I'm more familiar with ZBrush and the normal mapping workflow, I think I'll get back on the Stealther soon. Would really like to finish him up. RE: Spacies [Fullconversion - Looking for 3D-Artist] - Acies - 01-10-2013 Thanks for the positive feedback guys! :] RE: Spacies [Fullconversion - Looking for 3D-Artist] - Danny Boy - 01-10-2013 Acies... Fuck you for making me waste all my napkins... So fucking hot! |