Disappointed with AAMFP - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Disappointed with AAMFP (/thread-22831.html) |
RE: How they ruined the game - Sanji202 - 09-13-2013 (09-13-2013, 04:11 PM)Delirium92 Wrote:(09-13-2013, 03:40 PM)Sanji202 Wrote: Yes I have. What I was looking for was not in the game. I looked for scary gameplay, there were none. If I had not been lied to, I would not have bitched about this. But they have previously said this would be scarier than TDD. I suppose some people are easily scared and may enjoy it. Good for you. RE: How they ruined the game - Alardem - 09-13-2013 (09-13-2013, 05:04 PM)Sanji202 Wrote: I suppose some people are easily scared and may enjoy it. Good for you. Whoa, we've got a badass over here. RE: How they ruined the game - Janakev - 09-13-2013 (09-13-2013, 05:04 PM)Streetboat Wrote: entire complex with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs Am I the only one reminded of A Modest Proposal? There was a couple of points in the game where it was brought to mind. RE: How they ruined the game - Tiger - 09-13-2013 (09-13-2013, 05:05 PM)Alardem Wrote:(09-13-2013, 05:04 PM)Sanji202 Wrote: I suppose some people are easily scared and may enjoy it. Good for you. RE: How they ruined the game - bobbo - 09-13-2013 (09-13-2013, 05:01 PM)Tiger Wrote: Except amfp actually has gameplay, you dumb fuck. Could we please discuss our opinions without insulting each other? (09-13-2013, 05:04 PM)Streetboat Wrote: You controlled the movement and look direction of your guy, right? You had a lantern that you could willingly bring out and put away, right? It was completely up to you to understand and solve the puzzles, right? Boom, there you have it; gameplay. Come on, it's obvious what these people mean with "no gameplay". They - including me - wanted more than pressing W and dragging the one puzzle object every five rooms to the one only fitting solution point a few steps further. (09-13-2013, 05:04 PM)Streetboat Wrote: It kind of saddens me that TCR took a more intellectual approach to horror and the vast majority (at least, the vocal majority) is raving and screaming like rabid hyenas. Are you all so jaded on horror games like TDD, Slender and its many clone children, jump-scare custom stories, and Outlast that you need to have some gross monster beating you down for you to feel "scared"? You can't possibly comprehend the horror that comes with the thought that an entire complex exists and was built with the sole purpose of snatching innocent people, feeding them to a meatgrinder, and being fed to a race of genetically mutated man-pigs actually doesn't scare you? Does the immediate scare have to happen to YOU for a game to be considered scary? Are you simply incapable of thinking outside your own little bubble, of thinking about the lives your character impacts and the horrors wrought upon them? Of the unspeakable things human nature allows us to do when all social norms and constructs are cast aside? To me this story was plain boring. The "I'm-doing-good-for-society-because-I-clear-it-from-the-scum"-villain is old. (09-13-2013, 05:04 PM)Streetboat Wrote: Actually try thinking about a game and what it's trying to accomplish next time before you grab your torches and pitchforks. TCR tried something different, and you all hated it because it wasn't exactly the same as its predecessor, made by a different company entirely. How pathetic is that? The only thing pathetic here is how we cannot discuss our good and bad impressions in a civil manner. RE: How they ruined the game - Tiger - 09-13-2013 (09-13-2013, 05:15 PM)bobbo Wrote:(09-13-2013, 05:01 PM)Tiger Wrote: Except amfp actually has gameplay, you dumb fuck. It's not an opinion whether a game has gameplay or not, it is a fact. I'm just tired of hearing the same thing over and over again. RE: How they ruined the game - slo64 - 09-13-2013 (09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!" Still no gameplay. You can move and walk around in google streetview. Doesn't make it a game. And no, there's no puzzles. They are no more puzzles than clicking a link for next video at youtube. Now. For the "comprehend horror" part. I totally did. The demo is filled with all sorts of awesome stuffs. Now I want the game, nes pa? Like... Full game. With doors to open, dead ends, death traps, consumables, health, sanity, maybe even hunger so I can eat dubious meat and feel the chill of doing it, macabre contraptions (that I could use), some hog monster wandering around so I could hide from it and wait for it to leave, environment I could interact with, puzzles that make you think and make you do weird stuff like extracting vitae, chase sequences, stealth sequences... Monsters that kill you instead of chewing you for unlimited time. And then we are really getting somewhere. RE: How they ruined the game - Ossie - 09-13-2013 (09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!" Perhaps phrased a little angrily, but nevertheless a very good post indeed which I agree with 100%. Here, have a +1 reputation point from me. I do think that many of those who were disappointed with the game but were mature enough to properly analyse it will 'come around' with time. However the wailing, gnashing 'kids' who have completely dismissed every aspect of it might have to wait to appreciate it (perhaps when they grow up). RE: How they ruined the game - PutraenusAlivius - 09-13-2013 (09-13-2013, 05:23 PM)Ossie Wrote:(09-13-2013, 05:04 PM)Streetboat Wrote: It's really frustrating to hear everyone spout the same thing: "There was no gameplay!" That's not me right? RE: How they ruined the game - bobbo - 09-13-2013 And the insulting continues - now everybody not appreciating the game is a kid. Next in line is probably "too stupid to understand the story". You fail to realize that it's not about that. It's about the question wether a game stripped almost entirely to the story still works for the audience, especially when it comes under the brand name that established a totally different content. Or about the question wether the missing blurry vision when staring at a monster was making this game less scary. Or wether a puzzle that only asks you to turn a wheel left, press a button in the middle and pull down a lever on the right makes you feel smart or like an idiot jumping through hoops. |