[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - ReadingNotAllowed - 06-26-2013 (06-25-2013, 11:33 PM)Wapez Wrote:(06-25-2013, 11:27 PM)ReadingNotAllowed Wrote: Got some criticism for me? LOL! You're right, thanks! ^^ RE: Screenshot criticism thread - Wapez - 06-26-2013 (06-26-2013, 12:06 AM)ReadingNotAllowed Wrote:(06-25-2013, 11:33 PM)Wapez Wrote:(06-25-2013, 11:27 PM)ReadingNotAllowed Wrote: Got some criticism for me? I would also add at least one spotlight and turn on "cast shadows" to make it look even more real. RE: Screenshot criticism thread - The chaser - 06-28-2013 A sub-storage room: http://i.imgur.com/lxLx5J9.jpg A stair (A lot of effort in lighting has been put) http://i.imgur.com/rPVPYHO.jpg A cellar hub: http://i.imgur.com/vRGaspU.png What do you think? I think that I'm beggining to be a lot better at mapping RE: Screenshot criticism thread - Wapez - 06-28-2013 FIRST PICTURE: - Is the bookcases supposed to be turned the wrong way? - The floor and walls are very clean. No dust or debris is in the room, even though lots of big rocks are in there. - The room is too bright. Remember that there are candles inside those lanterns, not light bulbs. SECOND PICTURE: - Along the exact middle of the stairs, there's a break in the light. There's basically a shadow on the left side of the stair. What is causing the shadow? There's no logic of it being there. - The roof looks too bright in comparison to the walls and the other parts of the room. THIRD PICTURE: - The ambient color around the windows throwing the light, and the impact of the light on the wall/barrels, should be more yellowish. - The billboards are pointing in the wrong direction. They are pointing to the ground, while the light hits the wall. Other than that, I like it! Especially the third picture looks cool. Fill it up a bit more and you got a really cool map! RE: Screenshot criticism thread - JawlessWarrior - 06-29-2013 Hey, hoping I could get some feedback. Not sure if the stairs are illuminated enough and I'm debating putting a thin layer of fog on the floor. (My pc sucks, so billboards and screen resolution are meh...). Its supposed to be fairly dark to contrast the previous area. http://steamcommunity.com/sharedfiles/filedetails/?id=156489797 @The Chaser - those rooms are good templates. Just needs more "stuff" like decals, trash, random entities, etc.; and a bit of light tweaking. RE: Screenshot criticism thread - The chaser - 06-29-2013 The blue torch you have doesn't affect much the environment, by what I see. It would be good that you made an extra PointLight with a similar but darker colour of the torch, so the torch "made" more light. I'd say too that you should add a few dust particles, to make a bit of ambientation (if there are those billboards, which indicate light dust, why not adding "real" dust? My rooms have been updated: Sub-storage room: http://i.imgur.com/bGUUo2v.jpg Stair: http://i.imgur.com/QXl1P2Y.jpg Storage hub: http://media.moddb.com/cache/images/mods/1/22/21147/thumb_620x2000/Amnesia_2013-06-29_18-24-08-93.png RE: Screenshot criticism thread - JawlessWarrior - 06-29-2013 (06-29-2013, 08:52 PM)The chaser Wrote: My rooms have been updated: First one looks much better. It looks like there was a recent cave-in or movement around the area. If it wasn't recent, I'd say remove some of the dust as it would have settled by then. Second one is also improved. I think you could lower the chandeliers though, its hard to tell from the angle, but the flames from the candles look a bit too close to the ceiling. Most real life places that I've seen have the chandeliers a bit lower. Third one is awesome so long as all those pillars have a purpose. It's hard to tell, but if there is a reason for them being there it's perfect. The only thing I can nitpick out of it is the transition from a brown wooden pillar (is it stone?) to a white ceiling. Seems out of place. Perhaps if the pillars were aligned with the planks on the ceiling? (This is just nitpicking - it really is an interesting level design and its good as-is). Fill up some of the empty space with boxes or something and I think it would be an awesome area to have a suitor. RE: Screenshot criticism thread - The chaser - 06-29-2013 (06-29-2013, 09:05 PM)JawlessWarrior Wrote:(06-29-2013, 08:52 PM)The chaser Wrote: My rooms have been updated: Wow, didn't realize the transition of wood-white ceiling, thanks for that! I'll add some stuff and I think it will be concluded RE: Screenshot criticism thread - Gilligan's Hell - 06-30-2013 (06-24-2013, 10:05 PM)WIWWM Wrote: Time for an update on my screenshot WIP! Holy backfire! that's damn impressive! RE: Screenshot criticism thread - ReadingNotAllowed - 06-30-2013 Got some more pictures PIC 1: http://i.imgur.com/S9eDWOP.jpg PIC 2: http://i.imgur.com/amdPDHu.jpg |