The Ultimate SOMA Discussion Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: The Ultimate SOMA Discussion Thread (/thread-30110.html) Pages:
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RE: Frictional Games Super Secret Project Thread - Robby - 09-25-2012 (09-25-2012, 05:11 AM)Yodake Wrote:You can spend all your time playing other games. October 2012 is the best way to start!Quote: http://beefjack.com/news/amnesia-devs-frictional-discuss-their-top-secret-new-game/2014, really? RE: Frictional Games Super Secret Project Thread - Deep One - 09-25-2012 (09-25-2012, 01:48 AM)Jdog8998 Wrote:Don't forget HPL3's amazing grass animation!(09-24-2012, 10:11 PM)Aldighieri Wrote:They had a post on the development blog about them implementing an map building algorithm for building out door environments. They also implemented sun lighting along with a new shadow system, and they also have HDRL in the new engine. You wouldn't use HDR in your lighting unless your going to have an outdoor environment, because you need HDR to emulate sun light intensity and distinguish it from other light sources. That's really the only reason why you would ever use HDR. It has no other use to be honest, lol. The whole idea behind it is to give depth to different lighting situations instead of having just one basic appearance.Quote: Defiantly out door environments that are probably going to be very detailed.It says nothing to indicate it will be outdoors. It just says it will have deeper meaning to it. RE: Frictional Games Super Secret Project Thread - Kein - 09-25-2012 (09-24-2012, 11:54 AM)wtfomg Wrote:(09-24-2012, 11:00 AM)Hirnwirbel Wrote:True and as FG said it wasnt even a horror game they were working on but later it changed into one. and as looking at the concept art, it doesnt look like a horror game atleast but very cool though ..Quote: Am I the only one super excited about the sunlight/directional lighting system?Not sure... I mean that article is from 2010. Back then they probably didn't plan to make this a horror game - because of all the things one could think of to make a horror game better, sunlight isn't exactly the first thing that comes to mind, right? Still, I guess it can't hurt to improve hpls graphic capabilities. It makes for better immersion and it keeps the metascore of their next game from needlessly losing points due to having out of date graphics. I failed to see the connection. How is the game's story and concept related to the engine features (which game plans to use)? I mean, yes, they are related, but only in one way - if game's concept requires shadows play and sunlight -it will be implemented, but what the reason to remove existing feature after implementation (the article hints it was basically ready at 2010, should be polished by now)? it makes no sense. Even if Frictional's new game won't be using this feature - it still should be available. RE: Frictional Games Super Secret Project Thread - xxxxxxxxxxxxxxxx - 09-27-2012 Quote: I failed to see the connection. How is the game's story and concept related to the engine features (which game plans to use)? I mean, yes, they are related, but only in one way - if game's concept requires shadows play and sunlight -it will be implemented, but what the reason to remove existing feature after implementation (the article hints it was basically ready at 2010, should be polished by now)? it makes no sense. Even if Frictional's newI don't quite understand...? I never said anything about the feature being removed. All I said was that I wasn't sure whether I really should be that exited about it since I didn't see how it would improve a horror game. Since I'm not really that involved in Custom Story making (which COULD benefit from this feature) that was a completely legitimate statement. RE: Frictional Games Super Secret Project Thread - Oscar House - 09-30-2012 (09-24-2012, 05:59 PM)Statyk Wrote:Not sure if this is what he means, but during the A Machine for Pigs ARG, someone managed to get their hands on a .zip file from Frictional's servers that contained concept art unrelated to AMFP. Someone probably still has it stored, I lost it when my hard drive failed.(09-24-2012, 11:54 AM)wtfomg Wrote: True and as FG said it wasnt even a horror game they were working on but later it changed into one. and as looking at the concept art, it doesnt look like a horror game atleast but very cool though ..What concept art? RE: Frictional Games Super Secret Project Thread - GrAVit - 09-30-2012 Do you mean the concept art from thedarkswarm.com? RE: Frictional Games Super Secret Project Thread - Deep One - 09-30-2012 I have it on my computer but posting it here is forbidden, but you can still find it from internet's depths: Put "amnesia a machine for pigs valve arg" to google image search and click the first picture. RE: Frictional Games Super Secret Project Thread - Statyk - 09-30-2012 (09-30-2012, 11:18 AM)Oscar House Wrote: Not sure if this is what he means, but during the A Machine for Pigs ARG, someone managed to get their hands on a .zip file from Frictional's servers that contained concept art unrelated to AMFP. Someone probably still has it stored, I lost it when my hard drive failed.Great, let's hope this doesn't turn them away from future acts such as the AMFP ARG. RE: Frictional Games Super Secret Project Thread - MyRedNeptune - 09-30-2012 (09-30-2012, 01:39 PM)Deep One Wrote: I have it on my computer but posting it here is forbidden, but you can still find it from internet's depths:Wait a second... that's no "leaked" art. That's from the Justine/Potato Sack/Portal 2 ARG! Haha. Take a gander: http://www.frictionalgames.com/forum/thread-7148.html RE: Frictional Games Super Secret Project Thread - Kman - 09-30-2012 Yeah that's not the concept art that got leaked, that one's been around for ages. |