RE: Script causing game to randomly crash (No FATAL ERROR) - JetlinerX - 08-27-2011
Try this
Code: void OnStart()
{
if(ScriptDebugOn());
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100);
}
AddEntityCollideCallback("Player", "BruteWalkAway", "ActivateBrute", true, 1);
AddEntityCollideCallback("servant_brute_1", "Disappear", "FadeEnemy", true, 1);
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddTimer("Freeze", 2.0f, "FreezePlayer");
SetLightVisible("torch_static01_6", false);
SetLightVisible("torch_static01_7", false);
SetLightVisible("torch_static01_8", false);
SetLightVisible("torch_static01_9", false);
SetLightVisible("torch_static01_10", false);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
}
void FreezePlayer(string &in asTimer)
{
SetPlayerActive(false);
StartPlayerLookAt("servant_brute_1", "", "", "");
AddTimer("Look", 5.0f, "LookAt");
}
void LookAt(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void FadeEnemy(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", false);
}
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 08-29-2011
May I ask what you guys changed?
RE: Script causing game to randomly crash (No FATAL ERROR) - JetlinerX - 08-30-2011
Semi-colon after the script de-bug.
I had the same problem a while ago, and that fixed it for me.
Did I fix it for you?
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 08-31-2011
Oh wow, I was putting it all in the wrong script...
I will re-try both of them...
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 08-31-2011
Nope not working...
Anything else?
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 09-02-2011
Bumpsssssssssssssss
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 09-03-2011
Is my question literally impossible to fix???
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 09-09-2011
.... HELP MEEEE
RE: Script causing game to randomly crash (No FATAL ERROR) - Your Computer - 09-09-2011
Code: void OnStart()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100);
}
AddEntityCollideCallback("Player", "BruteWalkAway", "ActivateBrute", true, 1);
AddEntityCollideCallback("servant_brute_1", "Disappear", "FadeEnemy", true, 1);
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddTimer("Freeze", 2.0f, "FreezePlayer");
SetLightVisible("torch_static01_6", false);
SetLightVisible("torch_static01_7", false);
SetLightVisible("torch_static01_8", false);
SetLightVisible("torch_static01_9", false);
SetLightVisible("torch_static01_10", false);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
}
void FreezePlayer(string &in asTimer)
{
SetPlayerActive(false);
StartPlayerLookAt("servant_brute_1", 5, 10, "");
AddTimer("Look", 5.0f, "LookAt");
}
void LookAt(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void FadeEnemy(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", false);
}
>_>
RE: Script causing game to randomly crash (No FATAL ERROR) - RawkBandMan - 09-11-2011
(09-09-2011, 03:48 AM)Your Computer Wrote: Code: void OnStart()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100);
}
AddEntityCollideCallback("Player", "BruteWalkAway", "ActivateBrute", true, 1);
AddEntityCollideCallback("servant_brute_1", "Disappear", "FadeEnemy", true, 1);
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddTimer("Freeze", 2.0f, "FreezePlayer");
SetLightVisible("torch_static01_6", false);
SetLightVisible("torch_static01_7", false);
SetLightVisible("torch_static01_8", false);
SetLightVisible("torch_static01_9", false);
SetLightVisible("torch_static01_10", false);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
}
void FreezePlayer(string &in asTimer)
{
SetPlayerActive(false);
StartPlayerLookAt("servant_brute_1", 5, 10, "");
AddTimer("Look", 5.0f, "LookAt");
}
void LookAt(string &in asTimer)
{
StopPlayerLookAt();
SetPlayerActive(true);
}
void FadeEnemy(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", false);
}
>_> -asplodes-
THANK YOU.
Just wondering, what did you change?
Also getting a new crash, but this time it should be an easily fixable FATAL ERROR script crash...
I can't remember it exactly, but its something like this..
(1,1) something about OnEnter()
(1,1) something about Activation(string@)
and some other line I forgot, I will have to play through again today.
Code: void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1, "Credits", true, 1);
}
void Credits(string &in asParent, string &in asChild, int alState)
{
StartCredits("", false, "Ending", "StartCredits", 4);
}
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