The Ultimate SOMA Discussion Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: The Ultimate SOMA Discussion Thread (/thread-30110.html) Pages:
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RE: SOMA Discussion Thread - Ghieri - 10-12-2013 (10-12-2013, 02:23 AM)Alex Ros Wrote: I presume small tiny indie gamedev studio have become a lot bigger, wealthier, if they can live on 2 years and there's enough of financial background. That's just great. The situation when you have to rush is hopefully over now. For example the Dark Descent was made in a rush and I am sure without rush it could be even better and more complex, polished, unusual, etc. So that's just great (am I saying that again?) and I am sincerely happy that Frictional did survive years and years of the "always on the edge". Does this mean we are socially obligated to refer to FRICTIONALin this text size? : P But seriously, this is looking to surpass MFP in graphics and TDD in scares. Exciting, they even have multi-platform release. RE: SOMA Discussion Thread - Cuyir - 10-12-2013 (10-12-2013, 12:21 AM)droog Wrote: From Thomas: Here's hoping they nail that. Cause he's spot on. The people experiencing the game/movie always imagine things scarier than the developers/filmmakers could have pull it off. The Penumbra and Amnesia series were incredibly horrifying when I started out because of that very reason. I didn't know how they behaved so I imagined things. "Maybe its hearing is super sensitive. Maybe It has a set path. Maybe it's random. Does that sound mean it saw me?" etc etc etc. RE: SOMA Discussion Thread - Fearmeister - 10-12-2013 Maybe you will run into a monster he's totally chill and stuff. Helps you with a level or something. Then you relax and go 'these guys are kinda nice'. Then you run into another one and "OMG! HE'S EATING MY FACE!!!!" RE: SOMA Discussion Thread - Sakonosolo - 10-12-2013 (10-12-2013, 03:20 AM)Ghieri Wrote: But seriously, this is looking to surpass MFP in graphics and TDD in scares. Exciting, they even have multi-platform release.AMfP looked worse than TDD. It had this weird color banding for some reason. RE: SOMA Discussion Thread - Diango12 - 10-12-2013 (10-12-2013, 04:04 AM)Fearmeister Wrote: Maybe you will run into a monster he's totally chill and stuff. Helps you with a level or something. Then you relax and go 'these guys are kinda nice'. Then you run into another one and "OMG! HE'S EATING MY FACE!!!!" I think the sort unpredictability that FG is going for is not as simple as, good or bad? I've wrote on Thomas's blog about enemy dynamics. If FG can introduce emergent mechanics in the monster's behaviors and on top that remove barriers to where those monsters can be and go, then it will eliminate that predictability that gamers use to put themselves into a comfort zone after reaching peak tension. RE: SOMA Discussion Thread - Cuyir - 10-12-2013 (10-12-2013, 05:00 AM)Diango12 Wrote:(10-12-2013, 04:04 AM)Fearmeister Wrote: Maybe you will run into a monster he's totally chill and stuff. Helps you with a level or something. Then you relax and go 'these guys are kinda nice'. Then you run into another one and "OMG! HE'S EATING MY FACE!!!!" They also would need to get rid of the effect that scripted moments had on encounters. Example: if you passed the trigger for a scripted event (like an hallucination in TDD) whatever was chasing you stops and turns on a dime as if the player had disappeared. I accidentally discovered it and it pretty much destroyed every single scrap of immersion I was holding on to. They'd also need some sort of learning/adaptive A.I. We ARE talking about machines and connected ''consciousnesses" so why not? Lets say an enemy spots you crouched and hiding in a corner or under a table. It will learn the player's behavior and relay it to the mainframe; so if you get away from it, other entities connected to that same database will know that you like crouching under tables. RE: SOMA Discussion Thread - FlawlessHappiness - 10-12-2013 (10-12-2013, 05:20 AM)Cuyir Wrote:(10-12-2013, 05:00 AM)Diango12 Wrote:(10-12-2013, 04:04 AM)Fearmeister Wrote: Maybe you will run into a monster he's totally chill and stuff. Helps you with a level or something. Then you relax and go 'these guys are kinda nice'. Then you run into another one and "OMG! HE'S EATING MY FACE!!!!" So late game the enemies knows all your cheap tricks, and you're as good as dead RE: SOMA Discussion Thread - TwiK999 - 10-12-2013 Loving the new logo. RE: SOMA Discussion Thread - Tesseract - 10-12-2013 The game is looking brilliant - even though the trailer is not the actual game footage (which is great!) The environments look brilliant, I can't wait to see how this turns out! RE: SOMA Discussion Thread - Newsman Waterpaper - 10-12-2013 (10-12-2013, 10:25 AM)Delirium92 Wrote: The game is looking brilliant - even though the trailer is not the actual game footage (which is great!) The environments look brilliant, I can't wait to see how this turns out!I can't(I can actually) wait for 2015 ! |