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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Kullin - 07-30-2013 (07-29-2013, 03:48 PM)WIWWM Wrote:Thank you, and yes I did them.(07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches: I think I will add them but im not sure right now! RE: Screenshot criticism thread - The chaser - 07-30-2013 (07-30-2013, 12:23 PM)Kullin Wrote:(07-29-2013, 03:48 PM)WIWWM Wrote:Thank you, and yes I did them.(07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches: What's the tris count? RE: Screenshot criticism thread - Rapture - 07-30-2013 Add a light spotlight shadow by the window? RE: Screenshot criticism thread - Adny - 07-31-2013 (07-30-2013, 04:07 PM)Robosprog Wrote: Please use real billboards instead of just throwing the no-depth circular point billboard in front of every lightsource, for all of your screens in general. The nodepth point is fine maybe for candles (seeing as they already have one built in) but you definitely shouldn't for normal windows. RE: Screenshot criticism thread - Artyom - 07-31-2013 Hello ladies and gents, here's the updated version of the other picture I posted here. Enjoy! ![]() ![]() RE: Screenshot criticism thread - OriginalUsername - 07-31-2013 It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life ![]() RE: Screenshot criticism thread - Rapture - 07-31-2013 Make sure they don't clip through models. RE: Screenshot criticism thread - Artyom - 07-31-2013 (07-31-2013, 09:52 PM)Smoke Wrote: It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life Real life? This is a game and I actually increased the beams brightness and contrast, but yeah this map is very experimental. EDIT: No beams are going through models any longer. RE: Screenshot criticism thread - OriginalUsername - 07-31-2013 I know it's a game, but a game should be like real life, right? Trust me, it'll look much prettier if you make them almost invisible ![]() RE: Screenshot criticism thread - Streetboat - 07-31-2013 Not all games need to look like real life. Some artistic expression is allowed in all cases, otherwise we would all be playing outside instead. |