[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Your Computer - 02-13-2012 (02-13-2012, 05:13 AM)Pitfall Wrote: What I have been working on for about a day. Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that? RE: Screenshot criticism thread - Pitfall - 02-13-2012 (02-13-2012, 05:23 AM)Your Computer Wrote: Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that? 600X600 Edit: Funfact: Lights that go past 600 from the center of the map will cause some wired glitches. RE: Screenshot criticism thread - Your Computer - 02-13-2012 (02-13-2012, 05:26 AM)Pitfall Wrote: 600X600 600, eh? That might actually be the range limit i came across. RE: Screenshot criticism thread - Elven - 02-13-2012 (02-13-2012, 05:26 AM)Pitfall Wrote:Weird. I used like 200-300 and I started having this problem(02-13-2012, 05:23 AM)Your Computer Wrote: Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that? RE: Screenshot criticism thread - Sel - 02-19-2012 Spoiler below!
RE: Screenshot criticism thread - Cryaotic - 02-19-2012 Sel: I REALLY like these, they have a great ambiance to them in my personal opinion. I would absolutely adore to see these used in a custom story. They really fit well with the engine and I love the direction you're taking them. You have a lot of talent, glad you're not wasting it. Keep it up! RE: Screenshot criticism thread - Sel - 02-23-2012 (02-19-2012, 11:12 PM)Cryaotic Wrote: I would absolutely adore to see these used in a custom story. Check back in 9 months or so ;) Spoiler below!
RE: Screenshot criticism thread - darkely - 02-23-2012 ~oops sorry wrong thread... RE: Screenshot criticism thread - Acies - 02-23-2012 Technical talk: A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated! TL;DR It's a box. [video=youtube]http://youtu.be/IZmIpWXYtHE[/video] RE: Screenshot criticism thread - Cryaotic - 02-23-2012 (02-23-2012, 02:44 AM)Acies Wrote: Technical talk: I have no way of giving any advice in this manner as I am entirely virgin to it all but: Next step, companion cube. That is friggin' pretty, by the way. |