Oculus Rift Support - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Oculus Rift Support (/thread-17415.html) |
RE: Oculus Rift Support - plutomaniac - 08-03-2013 Merged all Oculus topics into this one. RE: Oculus Rift Support - cdoublejj - 08-04-2013 (08-02-2012, 01:04 AM)palistov Wrote: Amnesia is the type of game that doesn't need expensive peripherals like that to provide an immersive experience. no it doesn't NEED it but, it would be really really damn cool and even more scary. i'be been watching developers od other games and emulators from what i understand it doesn't require a whole lot to implement it. Dolphin emulator is already implementing it because apparently it works well for some Game Cube games. I also don't remember any one at OMW project saying Rift support would be very hard. both projects use open GL like Firctionals games. RE: Oculus Rift Support - PutraenusAlivius - 08-04-2013 (08-04-2013, 02:33 AM)cdoublejj Wrote:(08-02-2012, 01:04 AM)palistov Wrote: Amnesia is the type of game that doesn't need expensive peripherals like that to provide an immersive experience. The engine doesn't support it. It's not like a little plug in then it'll work, no, you have to recode the entire engine. RE: Oculus Rift Support - cdoublejj - 08-05-2013 (08-04-2013, 02:44 AM)JustAnotherPlayer Wrote:(08-04-2013, 02:33 AM)cdoublejj Wrote:(08-02-2012, 01:04 AM)palistov Wrote: Amnesia is the type of game that doesn't need expensive peripherals like that to provide an immersive experience. Did the developers state this? Do you at least have some. some what detailed info to support this claim? Because I otherwise i have call shenanigans. RE: Oculus Rift Support - Statyk - 08-05-2013 (08-05-2013, 08:26 PM)cdoublejj Wrote: Did the developers state this? Because I call shenanigans. No, but the engine is not supported for it yet. We do not know for HPL3 for Frictional's upcoming secret project, but for TDD and AMFP, it's not possible to use without rewriting the engine some, and they don't plan to. If you're hoping for it to be on AMFP, don't even hope for it. We'll have to see what FG decides to do in regards to their upcoming project to be announced. Though I'm not sure if they like the idea of it, according to one of Thomas's tweets awhile back. He seemed unsure of it. RE: Oculus Rift Support - cdoublejj - 08-10-2013 is it because the version of open gl is too old? there is technical reason some where. RE: Oculus Rift Support - PutraenusAlivius - 08-10-2013 (08-10-2013, 03:11 AM)cdoublejj Wrote: is it because the version of open gl is too old? there is technical reason some where. No, the engine doesn't support it like Statyk said. OR moves around with your head because of a detecting processor or something. Since the HPL Engine doesn't have this, you have to recode everything to make sure it goes smoothly with the OR. RE: Oculus Rift Support - nawoa - 08-17-2013 Not building Oculus support into this game would be a huge missed opportunity. Someone said the devs aren't comfortable with the idea or something, I don't know, don't really care. It's true there's only a devkit out right now and it's not great-quality yet. There's significant screen-door effect still because the screen res is so low. There's other deficiencies too, like the inability to sense motions like "looking closer". It's not a perfect system yet. Even so, it's on the way to being a perfect system. The developers are surely in panic mode by now like always happens with games, and I'm sure they don't want to embark on a huge project like recoding part of the engine at this point. But they should at least commit to investigating it as a post-release patch. It's a no-brainer: survival horror + immersive VR = orgy of terror. Terrorgy, perfect. Devs, that'll cost you a nickel every time you use it. Anyway, failing to see the value of Oculus Rift in the context of A Machine For Pigs is crazy. Every single person to ever try Oculus Rift has been blown away. This isn't a passing fad like those shitty TVs they have now, it's a much better system. Absolutely everyone I know who's aware of both Oculus Rift and Amnesia has mentioned to me on at least one occasion that they think the two were meant for each other. Look, even if it's not possible to implement head tracking, whatever! Just get the 3D working at least. Hell, start a Kickstarter, let people vote with their wallet to demonstrate how much they want this. Quote:Kickstarter to implement Oculus Rift support in A Machine For Pigs Make it happen! Don't forget to bring water wings to swim in the ocean of cash. RE: Oculus Rift Support - Statyk - 08-18-2013 I don't think people are quite understanding the issue here... RE: Oculus Rift Support - PutraenusAlivius - 08-18-2013 Yep, no one is understanding the issue here. Thank you Statyk. Okay, let me re-clarify. The Oculus Rift is NOT supported mainly because the HPL Engine does not support it. It's not like you just input a little program and it'll work no, but the whole engine have to re-written from scratch. You can find explanations from posts above and the pages before. Like it or not, AAMFP WILL NOT have Oculus Rift. But it's currently unknown for HPL3 so maybe HPL3 supports it. I dunno. Maybe it will or not. |