[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - FlawlessHappiness - 08-24-2013 (08-24-2013, 01:04 PM)Khyrpa Wrote: I have a feeling this has something to do with the gamma thing. Oh, very nice Hardarm! RE: Screenshot criticism thread - Hardarm - 08-24-2013 Thank you all! kman, I think there's no need for the pillars because there are already the walls and yeah also forgot to put water dripping from the ceiling sorry RE: Screenshot criticism thread - CorinthianMerchant - 08-24-2013 (08-23-2013, 06:45 PM)Hardarm Wrote: New screen by the way RE: Screenshot criticism thread - Kullin - 08-25-2013 I now I need to add a spotligh but just look at the window and tell me what I can do better! (I really suck with pointlights! ) RE: Screenshot criticism thread - Rapture - 08-25-2013 Well the fireplace needs to be rotated so the spotlight is cast out of the fireplace... And I would prefer you don't take pictures when your under the effect of darkness. RE: Screenshot criticism thread - Kullin - 08-25-2013 (08-25-2013, 09:19 PM)Rapture Wrote: Well the fireplace needs to be rotated so the spotlight is cast out of the fireplace...There's a table in the way that's why you don't see the spotlight! :p I will turn off that effect next time! But any opinion about the window? RE: Screenshot criticism thread - CarnivorousJelly - 08-25-2013 (08-25-2013, 09:15 PM)Kullin Wrote: I now I need to add a spotligh but just look at the window and tell me what I can do better! (I really suck with pointlights! :P ) *cracks fingers* I haven't commented on anything in a while, so here it goes! Spoilers because I'm word-happy today Spoiler below!
Let me know if I need to clarify anything; I just kind-of started typing and couldn't stop RE: Screenshot criticism thread - Kullin - 08-26-2013 I understand what you mean and I've fixed it. But! 1. I can't find a gobo for that window,is there one? 2. About the boxlight. If I have it im just one room it looks really weird when you get out. Is it a way to fix that? Thank you! RE: Screenshot criticism thread - CarnivorousJelly - 08-26-2013 The gobo that fits those windows best are: gobo_mansionbase_window.dds and gobo_castlebase_window.dds There is no specific gobo for window02_yellow.dae unfortunately. Make one boxlight cover the entire map. I'd suggest making it blue-ish like the window but darker; usually, mine are 0.105, 0.116, 0.141 (RGB) or 0.122, 0.165, 0.211 (RGB), but play around with the values and find something that suits your map best. Sort of like this out of all the lights in that set up, only one of them is a Boxlight: the one in the center (it's casting blue light). Even though some of the rooms have an orange colour, there's a blue tint to the shadows. RE: Screenshot criticism thread - Khyrpa - 08-26-2013 Been fiddling around a lot. This simple crappy model took weeks to make, which is stupid, but at least im trying out a lot of programs and starting to get a grasp on some kind of workflow I like. This was the result of: Simple cube shape from maya -> Zbrush high poly fooling around -> Decimate it into low poly in zbrush decimate master -> Get decimate master to crash a dozen times losing detailed highpoly rock -> Do it all again put decimate master into 32bit mode or something -> Export low poly rock, get rid of the high poly for whatever retarded reason -> Uv map the rock a million times, try to texture in zbrush -> Nope... -> Go into mudbox and use stamping/projecting thing to texture -> Do a shitty job because no high poly model -> Use xnormal photoshop plugins to create a crappy normal map -> Place into testland.map Any cool ideas about a better way to go around this? I'm thinking I'll follow the way this man makes his rocks: http://www.youtube.com/watch?v=uCtjt1qudfQ Without 3d coat and a bunch of cool stuff he has. |