[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
RE: Screenshot criticism thread - Elven - 02-23-2012 =.= if this continues... Ill also become modeller and animator one day.... RE: Screenshot criticism thread - Sel - 02-24-2012 (02-23-2012, 11:48 AM)Elven Wrote: =.= if this continues... Ill also become modeller and animator one day.... Do it. This game desperately needs more modelers. Starting another set. RE: Screenshot criticism thread - jamesclarke555 - 04-03-2012 My current project: [attachment=2747] [attachment=2746] [attachment=2745] RE: Screenshot criticism thread - Pitfall - 04-03-2012 Spoiler below!
RE: Screenshot criticism thread - JetlinerX - 04-03-2012 O_O Thats the best picture I have ever seen from the HPL2 engine... RE: Screenshot criticism thread - Kman - 04-03-2012 (04-03-2012, 07:12 PM)Pitfall Wrote:Tone down the amount of windows, maybe have one taller one in place of two smaller ones. Right now I see a LOT of repetition in the windows and I think that's one thing that's bringing this area down. Also you should make the building a little taller, maybe have a few towers extending out in the background. It'll open up a lot of creativity and originality to this map and make it so you're not so limited for space when you start doing the inside maps. Personally I think it would look better with some rain and very light fog, but that'd be up to you since it is really just my personal preference. As for the courtyard, I can't really see what's over there so I couldn't really give a fair assessment... The biggest issue I see though is the lighting. You have a ton of lamps in there, and yet some how the entire area seems to be more darkish blue than orange. It'd make it seem a lot more natural if you used pointlights to make it look orange-ish with hints of blue where there aren't too many lamps. So far though, this is looking good. RE: Screenshot criticism thread - Pitfall - 04-03-2012 (04-03-2012, 08:50 PM)kman Wrote: -Blah blah blah-I have tried fog on the map. It ruined the map. I was planning to do something with the buildings. I have never been good at lighting, adding a point light will probably ruin it. RE: Screenshot criticism thread - Kman - 04-03-2012 (04-03-2012, 09:49 PM)Pitfall Wrote:One thing that I found that really improves the look of large pointlights is if you put the very bottom slider (the one that doesn't seem to affect the color) to 0, still not sure what it does but I've found it makes pointlights look a lot nicer.(04-03-2012, 08:50 PM)kman Wrote: -Blah blah blah-I have tried fog on the map. It ruined the map. I was planning to do something with the buildings. I have never been good at lighting, adding a point light will probably ruin it. RE: Screenshot criticism thread - Pitfall - 04-03-2012 (04-03-2012, 10:25 PM)kman Wrote: One thing that I found that really improves the look of large pointlights is if you put the very bottom slider (the one that doesn't seem to affect the color) to 0, still not sure what it does but I've found it makes pointlights look a lot nicer.Not 100% sure, but I think it just affects the brightness/ambient of the light. Spoiler below!
Changed some of the buildings. Tired to add some more detail in the background. If it looks good I will put it around the town. edit: I do not plan to make any but 1 of the buildings enterable (is that a word?), unless some one wants to help me on this project. RE: Screenshot criticism thread - Cranky Old Man - 04-04-2012 (04-03-2012, 07:12 PM)Pitfall Wrote:There are no planks on the *underside* of simple real-world jettys. |