Amnesia: An Unexpected Arrival [RELEASE] - v1.04 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Amnesia: An Unexpected Arrival [RELEASE] - v1.04 (/thread-6483.html) |
RE: An Unexpected Arrival - RELEASED! [31st May 2011] - bobbo - 06-01-2011 I liked it very much! Spoiler below!
All in all everything looked great to me, good luck with your next project! Now I need to find the secret rooms - did anyone find one yet? RE: An Unexpected Arrival - RELEASED! [31st May 2011] - skypeskype - 06-01-2011 Thanks a lot for the patch I'll play it again now. Uggh.... the link for version 1.01 isnt working . Nothing appears when I click on it. RE: An Unexpected Arrival - RELEASED! [31st May 2011] - skypeskype - 06-01-2011 Nevermind, I've got it working Just finished it AND I LOVED IT. PROS: The level design is great, that custom track you used somehow feels right, I love how you built up atmosphere. Almost NO bugs at all. I only found 1 actually but I'm not sure if it's a bug or not. Spoiler below!
CONS: It was a bit too easy, with very few puzzles. Preety short, done in 30 mins or so, but again THE GREATNESS of you level design and well chosen events covers it up. There seems to be a strange purple triangle in front of me or atop of me while im walking around. It dissapears eventually, so no big deal. OVERALL: I loved it and all the goodness that came with it. i really hope you do part 2 cuz i was like "" then "D:" when the credits showed up. RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Nye - 06-01-2011 (06-01-2011, 03:03 PM)skypeskype Wrote: Nevermind, I've got it working Made my day, glad you liked playing it! The thing about "when you go down the stairs to that boarded up door after the wooden ledge cracks, theres a hole in the stairs. I can walk on it," I'm not fully sure what bit you are talking about; unless you reloaded the map and traced-backwards; in which case, yes there will be a walkable gap in the stairs. There is a block-box that prevents players from climbing up through the hole in the stairs (as of v1.01) - but the box is removed as soon as they Spoiler below!
And I noticed the weird triangle too! I have no clue what it is, or why it's there, haha RE: An Unexpected Arrival - RELEASED! [31st May 2011] - skypeskype - 06-01-2011 But what do I do if he does nasty things to me ? D: RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Eyvindr - 06-02-2011 Very impressive custom story you have made, it certanly made me jump RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Leu Radu - 06-02-2011 I had a bug when entering the new area that is behind the bookcase... my starting position was way off, in the room with the eagle. I changed the starting map as you suggested to someone else and it worked fine. Maybe it happened because I tested your map some time ago? I'd say no, because I've removed the previous folder completely... This time, not playing as a tester, I actually got to enjoy the story. Many elements bring a lot of atmosphere and feeling to the game. Some details in the environment have little stories to tell (like the painting with hand-shaped blood marks on it, or the hidden painting with Jesus, or the suicide note in the eagle room). Good use of scripting! The combinations of sanity effects and sound is very good. The jump puzzle at the end is something new and refreshing. I don't like the lighting in most of the places. Not quite dark enough for my taste. I also had the problem with the triangle. Not much of a problem, anyway. All in all, it was a very enjoyable custom story. I can't say it's short, for the intensity it has. And I can see a lot of work with scripting. Well done! P.S. If you need me as a tester again, for your new story, count me in! I'll have loads of free time later this summer. RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Nye - 06-03-2011 ^ Thanks man! And of course you can test stuff; just as soon as I have anything worth testing RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Hunter of Shadows - 06-03-2011 Quote:Adjusted entities/enemies I don't understand, what do you mean by 'adjusted' enemies? Quote:so why you remove spiders? Gee Idk, maybe cause as the patch notes state they're annoying? RE: An Unexpected Arrival - RELEASED! [31st May 2011] - Nye - 06-03-2011 (06-03-2011, 04:35 AM)Hunter of Shadows Wrote:Quote:Adjusted entities/enemies Well, a few of the enemies had their music disabled (daniel_grunt.ogg); and one had slower running speed, etc. And, as for the spiders, I think the release before the patch, had a few too many, so the player got bombarded by annoying invisible spiders xD |