[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - PutraenusAlivius - 09-17-2013 (09-17-2013, 11:59 AM)Kullin Wrote: Well the house have been empty for 10 years so that's why there's no candles. Oh. Well, add some candles. Although it's already abandoned, candles should exist as lighting at night. Make them unlit though, how in the hell is a 10 year old candle still lit up? RE: Screenshot criticism thread - FlawlessHappiness - 09-17-2013 (09-17-2013, 12:33 PM)JustAnotherPlayer Wrote:(09-17-2013, 11:59 AM)Kullin Wrote: Well the house have been empty for 10 years so that's why there's no candles. Ten years without house-service? Either that house resists anything, or you should add some holes, leakages, and light coming through the ceiling. RE: Screenshot criticism thread - Kullin - 09-17-2013 Good points. Hmm I will fix it and post another screenshot. Thanks RE: Screenshot criticism thread - FlawlessHappiness - 09-17-2013 Also it looks rather empty. I wouldn't use carpet as floor, since the room is so big. I don't think people would order such a big carpet. Those are used in smaller rooms with stoves and sofas. In this room I'd use wood, or even better, stone/tiles as floor. Put carpets here, and there where it seems to fit. Some chairs in corners. Maybe a round table with a vase on it, to fill the empty space. Probably more windows, since it's a big room it needs to be lit up by more than one window. You need to think about how the architect thought this through. You're building a house to be lit. Not to be dark! The darkness happens because of decay and underground-ness/basement-ness. Note that basements also have windows. One more thing. Those white welders doesn't seem to fit with the red theme you're going with. Exchange them for the red pillars in the mansionbase folder. They are there. RE: Screenshot criticism thread - Kullin - 09-17-2013 You are a very smart man! Thanks for all the tips! RE: Screenshot criticism thread - Kman - 09-17-2013 any criticism i could get??? RE: Screenshot criticism thread - Kurton - 09-18-2013 (09-17-2013, 10:55 PM)Kman Wrote: any criticism i could get??? The fires on the wooden pillar to the left and behind the curtain look quite dark, I think they should be brightened a bit and perhaps give off a little light of their own. RE: Screenshot criticism thread - CarnivorousJelly - 09-18-2013 (09-17-2013, 10:55 PM)Kman Wrote: any criticism i could get???The air in the room looks really clean, not sure if that's what you intended or if it's still WIP. RE: Screenshot criticism thread - Alex Ros - 09-19-2013 (08-20-2013, 12:16 PM)Streetboat Wrote: I made it more pipe-y and open. I also created an actual two-step mechanism that will probably become a puzzle later for heating up the water. It'll be kinda like the lighthouse switch puzzle from Deterioration, but clearer.Are you, dear StreetBoat, working on something new already? RE: Screenshot criticism thread - Gilligan's Hell - 09-19-2013 A Screenshot for my Upcoming mod Amnesia - Intervene. Experimenting... |