[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
RE: Screenshot criticism thread - CarnivorousJelly - 10-09-2013 Oh hi! Uhm, welcome to the forum (I think I'm a little late on that)? Comments on your map: For your first map, it's not too bad! Looks like you some understanding of how the level editor works and how to rotate objects, so I'll jump right into shredding your pride apart :p (I'm kidding, I'll be fair). I've drawn all over your screenshot, for starters: Spoiler below!
~Spoilers for length~ Spoiler below!
And that concludes my long post. If you have questions/want me to expand on something, let me know. I'm out of steam at the moment (from typing that gigantic thing), but I'll try to be useful :) RE: Screenshot criticism thread - Alex Ros - 10-09-2013 @Zandrojakov You know, man, I personally do like what you've done. And I do like that oversaturated grass and surrounding environment. What you've created do make a certain impression, I mean it do builds a very specific mood. And, as I understood that "very specific mood" is what you did want to achieve, and I do believe that you did it right. Yeah, by looking at this screenshot I'm having very distinctive feelings and sentiments. The only thing I might like to change, subjectively, is the overall color temperature. Right now your grass is cold and all surroundings at most are vice versa warm. I would advise to rise down blue channel in the grass texture to make it warmer. And at the same time I would rise saturation of the SURROUNDINGS quite a bit. Something like that... ...but NOT exactly! No, no, no!!! For example, at the right moment I do not like that tree-bark, too much of magenta in particular. As for another example of what I do not like - that "rotten" yellow color of leaves, I'd prefer to see them leaves more orange. Etc. I just wanted to show up the path, nothing more. And it's just a couple of subjective advices, no more, it's up to you what to do. As for details. It's better to build the mood and atmosphere of the whole scenery. And only when everything will be fine IN GENERAL. Only thereafter it would be wise to bother yourself with details. IMO of course. But don't get me wrong, I do believe that Robosprog is absolutely right that your scenery lacks of some tiny well-thought-out details. And Robosprog gave you really nice examples of what kind of details you'd better add. He told you about details which by themselves will be a "silent" story. Every place has it's stories. And yours is not at the moment, it's just a place without any past. Anyway, really impressive work. I've confused your screenshot with Unity Pro engine RE: Screenshot criticism thread - Gilligan's Hell - 10-10-2013 New screens from Amnesia - In her memory (with clutter!) RE: Screenshot criticism thread - Streetboat - 10-10-2013 i see you were inspired by AMFP RE: Screenshot criticism thread - FlawlessHappiness - 10-10-2013 It doesn't look like those lights are emitting enough lights. They should be emitting more than they are right now... Otherwise they're pointless to have RE: Screenshot criticism thread - Gilligan's Hell - 10-10-2013 Some of the maps a inspired by pre-release screenshots of AAMFP as i started working on this before it was release, the boxlight and fog is also based on AMFP. Flawless are you referring to lights in the second pic? i noticed that too and i'm going to try and brighten the light in the model editor. RE: Screenshot criticism thread - NagareHoshi - 10-10-2013 @Kia , thank you very much for the critique abd advice! This is actually what I've expected (I myself was expecting a much more harsh feedback ^^ ) I'll try to improve as much as possible! And thanks for the welcome! (You are not late, it's just me being so scared to write anything) RE: Screenshot criticism thread - The chaser - 10-10-2013 (10-10-2013, 02:51 PM)NagareHoshi Wrote: @Kia , thank you very much for the critique abd advice! This is actually what I've expected (I myself was expecting a much more harsh feedback ^^ ) Don't be afraid, this forum is flamewar-maker-free, and pretty much everyone is nice RE: Screenshot criticism thread - CarnivorousJelly - 10-10-2013 (10-10-2013, 02:51 PM)NagareHoshi Wrote: @Kia , thank you very much for the critique and advice! This is actually what I've expected (I myself was expecting a much more harsh feedback ^^ )Aw, don't be shy! :D Most of us don't bite :p (Also, you're welcome c: I'm glad it could help) RE: Screenshot criticism thread - Traggey - 10-11-2013 I'll bite if you want me to. |