![]() |
Amnesia: A Machine For Pigs Discussion Topic Part 1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1 (/thread-13197.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
|
RE: [www.nextfrictionalgame.com] Amnesia Discussion - Googolplex - 04-19-2012 What you're writing is not true. You call crying girls clichées? Oh I thought violence like SAW were clichées, and then, Amnesia did it better by having crying girls what is out of clichées and you call it a clichée? Amnesia must be a clichée for you, why you're here and not playing Dead Space? To the puzzles. I think it's normal to create them well. And Amnesia was not an improvement compared to Penumbra, the puzzles are too easy, have less of them and not really hard of thinking. Penumbra has some things to be the better experience. Amnesia 2 should have all that to combine the best of Penumbra and the best of Amnesia together in one game. It is possible, you just have to think correct. RE: [www.nextfrictionalgame.com] Amnesia Discussion - eliasfrost - 04-19-2012 (04-19-2012, 05:34 PM)Googolplex Wrote: What you're writing is not true.You are completely missing my point, please read my post again. My point is that the puzzles in Amnesia made sense (most of them) while in Penumbra they felt off and out of place which is not good. Hard puzzles does not equal good puzzles, a good puzzle is one that is consistent, true to context and works together with the overall flow of the gameplay. If you want a hardcore puzzle game then I recommend Myst, it's a very good Adventure game. Also: Quote:you just have to think correct.This made me laugh. RE: [www.nextfrictionalgame.com] Amnesia Discussion - Googolplex - 04-19-2012 Tell me an example in Penumbra for an unconsidered puzzle. RE: [www.nextfrictionalgame.com] Amnesia Discussion - Mehis - 04-19-2012 The big container which drops on you if you step on that pressure plate thing. I don't know the back story about it but it made no sense. > Really secure facility, only allowing trusted people in it > Makes a trap contraption for what? Infected? You are going to make a trigger plate in days and covering whole job, yeah right. Sewer box jump puzzle. Those big boxes really float? You can hardly even move them, are they really that light? There are some others... RE: [www.nextfrictionalgame.com] Amnesia Discussion - eliasfrost - 04-19-2012 -The explosive puzzle near the end of Overture (you have dynamite, they were designed to blow up rock surface) -The TNT barrel puzzle at the beginning of Overture, again, you can use dynamites to expand the hole (also, the TNT barrel would result in a massive cave in much larger than the one already blocking the way. -The Broom Puzzle, the fact that you can't pick the fuse up with your hands make the whole situation laughable. -The steam Floor puzzle, tell me one place that looks and behaves like that. And these are just from Penumbra Overture. I don't intend to continue on this topic, I made my point and whether you can understand it or not is your problem. Good day. RE: [www.nextfrictionalgame.com] Amnesia Discussion - Patacorow - 04-19-2012 Unconsidered or not, the puzzles were still fun and rewarding. ![]() RE: [www.nextfrictionalgame.com] Amnesia Discussion - Kman - 04-19-2012 Seriously just stop trying to have an honest conversation with googolplex, he pretty much starts out with one mind set and no matter how dumb or ignorant it is he won't change it no matter how logical your argument is, it's the equivalent of yelling at a brick wall. Just trying to save you the time~ RE: [www.nextfrictionalgame.com] Amnesia Discussion - Mine Turtle - 04-20-2012 What you think they did: ''the teaser might be a face, but when turnd upsaid daoun then its liek a hallway. the coordinates of the picture and stuff gives such insight to what this story will be about! the blob might represent a new mob, or a face, or the protagonist, or, or, or! amigawd i cant wait!!!!!!!!!!!!!'' What they probably did: '' -dude, you gotta make us a teaser. -alright, ill see what i can do *14 seconds later* -dude, is this a good teaser? -..its a blob of colour... -exactly.'' *i might be a few weeks late, but the amount of speculation about this in the beginning. was TOO DAMN HIGH to be left alone* RE: [www.nextfrictionalgame.com] Amnesia Discussion - Googolplex - 04-20-2012 (04-19-2012, 10:31 PM)kman Wrote: Seriously just stop trying to have an honest conversation with googolplex, he pretty much starts out with one mind set and no matter how dumb or ignorant it is he won't change it no matter how logical your argument is, it's the equivalent of yelling at a brick wall. Just trying to save you the time~This is MY brick wall, kman! ![]() RE: [www.nextfrictionalgame.com] Amnesia Discussion - GrAVit - 04-20-2012 Man I'm so worried. Please don't screw anything up, please know what we want. Please be intelligent and know what you're doing. Please don't let thechineseroom affect too much on the game mechanics. I'm not saying that they can't do all this, I'm simply hoping for the best. I love Frictional Games' work. |