[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - The chaser - 10-13-2013 (10-13-2013, 01:34 AM)endosine Wrote:(10-12-2013, 11:32 PM)Robosprog Wrote: 3ds max is better.. buut if you started with maya it'll be a bitch to relearn. You don't see it, but it's there. When you are in, you see that the typical buttons aren't where they should, or where you like. This happens with every program to make graphic design. RE: Screenshot criticism thread - Gilligan's Hell - 10-13-2013 (10-13-2013, 01:39 AM)The chaser Wrote:(10-13-2013, 01:34 AM)endosine Wrote:(10-12-2013, 11:32 PM)Robosprog Wrote: 3ds max is better.. buut if you started with maya it'll be a bitch to relearn. Yeah i noticed that with 3ds when i tested it. I'm getting used to maya. The two still get the same results i guess. RE: Screenshot criticism thread - Artyom - 10-16-2013 Screenshots! These are form a project that has not yet been announced so they still have a lot of work to be done with them. But I thought I could post them here anyways. (There's 3 pictures so I though I'd place them inside spoiler tags so they don't cover everything...) Spoiler below!
RE: Screenshot criticism thread - Artyom - 10-16-2013 Spoiler below!
Also the last one is taken inside of a server room (which often is very dark) Also the screenshot thing darkens the pictures a lot. I'd do all the things you said but as mentioned before I have to keep it simple. RE: Screenshot criticism thread - Artyom - 10-16-2013 Spoiler below!
RE: Screenshot criticism thread - Alex Ros - 10-17-2013 (10-16-2013, 10:14 PM)Zandrojakov Wrote: ...I usually make very detailed map but this one is going to be huge, so I've cut down a lot on details. The reason for it being huge is that I'm making a one map mod... What for? Just one map mod for one map mod? Or such a decision was made because of specific artistic reason? I am asking just because you told by yourself you had to cut "a lot of details". I personally would prefer 2-3 detailed maps rather then 1 huge and less detailed. So what's reason of making 1 huge map and as a result cutting details? Is there really some objective reason in doing so? I presume you're doing so because of immersion breaking on loading in between maps. Is that the reason? RE: Screenshot criticism thread - Artyom - 10-17-2013 Spoiler below!
You play as a security guard at a prison/research facility. The mod is taking place from evening to morning. Anyways of course things start happening and you need to go check it out. The whole point of having it as one map is the coding. Every person will have a different experience playing the mod. For example Usually when I place out monster I only have one or two possible ones, but one this map there's around four possible monster spawns, for some people he may spawn behind the player, for some in front etc etc. (this applies for all events occurring in the map.) There is around 20 possible events that can occur at any time atm. This makes every player get a different experience playing the mod. Due to the whole random event feature. Some people may be lucky and get the least difficult parts, and some will get the more complicated gameplay. Hope this cleared a few things out for ya. Also I will make a thread after I've decided whether this should actually be a mod or not. (It's very experimental, and I'm limited on spare time) RE: Screenshot criticism thread - Alex Ros - 10-17-2013 (10-17-2013, 11:18 AM)Zandrojakov Wrote: ...The whole point of having it as one map is the coding. Every person will have a different experience playing the mod. For example Usually when I place out monster I only have one or two possible ones, but one this map there's around four possible monster spawns...Oookey, I got your point. But I think it's the matter of well-thought-out level design, not the matter if there are 1 or more locations. I think think you could achieve absolutely same result with a bunch of maps, not a single one. Am I so wrong? Anyway, it's up to you what and how to do. And I wish you sincerely good luck with whatever you're working on. RE: Screenshot criticism thread - WALP - 10-17-2013 I think Bitterwood Peak created quite a lot of fear by using the one map thing. I was allways paranoid a dog would show up.(Bitterwood peak was actually more then one map, but the mansion/lodge was pretty large) RE: Screenshot criticism thread - Artyom - 10-17-2013 Spoiler below!
It's a very short story and I don't have time or energy to create more than one map. Also the map is detailed just not as detailed as I usually do them. (also about the random thing, difficult to explain but it has to be one map otherwise the immersion would break) |