[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
RE: Screenshot criticism thread - Wapez - 11-01-2013 Sorry about the hint...^^ Now let me know what you think! RE: Screenshot criticism thread - CarnivorousJelly - 11-01-2013 Billboards look a little too bright in the first one - the room's too dark for them to be that light, and the air's too clean for them to be that thick. Maybe try toning them down to... 50% of whatever they are now? The lighting's also a little bit too dark, looks like you either have a very, very dark boxlight or no boxlight at all. Other than that, I really like your use of pillars and bookshelves; the layout is fantastic! RE: Screenshot criticism thread - Wapez - 11-01-2013 (11-01-2013, 02:24 AM)Kia Wrote: Billboards look a little too bright in the first one - the room's too dark for them to be that light, and the air's too clean for them to be that thick. Maybe try toning them down to... 50% of whatever they are now? The lighting's also a little bit too dark, looks like you either have a very, very dark boxlight or no boxlight at all. You're probably right about the billboards, I'll look into that and improve them as much as I can. I tend to use very dark boxlights in my maps, as I'm a big fan of contrasts between dark and bright, and how they affect the human mind. Kind of the way FG used them pretty often. However, I'll do some more research and see if I can improve in any way that I feel comfortable with myself. (Remember, screenshots are darker than in-game vision.) Thank you for the feedback! RE: Screenshot criticism thread - Hardarm - 11-01-2013 I really love the colours in that pic. It really reminds of FG maps If you work a bit more on architecture and level design you should be perfect RE: Screenshot criticism thread - Wapez - 11-01-2013 (11-01-2013, 02:11 PM)Hardy Floppy Arm Wrote: I really love the colours in that pic. It really reminds of FG maps Do you have any examples on how I can improve those aspects? RE: Screenshot criticism thread - Hardarm - 11-01-2013 I don't really know what to say about it because that's you to decide how to organize those. it's just.. make the sets of object more appealing and less plain to the eyes. For example, paintings and sketches aren't always 100% perpendicular to the ground. Rotate them a little, would be cool even by just 1 degree. Also, in the shelves section, they aren't always fully 100% in line, rotate them by 1 degree like before, try to hint there's a bit of chaos in those. In that room there are two sections that look almost equal to each other, because there seem to be too many lines of shelves, which look artificial and boring. Just remove the line against the wall at the other side of the room and put something else? Hints for detailing: try near the shelves to add some book piles and some books laid against a shelf and other ones at the ground. Make it at the borders so you don't obstruct the player's gameplay by having annoying objects cutting his path. Also, for the lighting, make the billboards more faint and the light of the window more shallow. Avoid using too many light and contrast points in a unique room: if you want a light zone and there is another smaller/bigger one next to it, just chain them together (as, light the section between the one and the another) and put some details in the 'chaining area, BUT, in that case, in the first room, just remove that banner because it doesn't look that good in that position. there must be more attention to the door other than to the banner right? and it's too near the door it just looks bad Anyways, the complex is really cool and I love the lighting colours as I said and details are great RE: Screenshot criticism thread - Wapez - 11-01-2013 (11-01-2013, 04:49 PM)Hardy Floppy Arm Wrote: I don't really know what to say about it because that's you to decide how to organize those. it's just.. make the sets of object more appealing and less plain to the eyes. Thank you! Will definitely take this into consideration while improving the map. RE: Screenshot criticism thread - CarnivorousJelly - 11-02-2013 I have a small-ish update on one of my maps that I figured was share-worthy. Spoiler below!
RE: Screenshot criticism thread - Zokrar - 11-02-2013 Hey Kia, Two things popped out at me when looking at your pictures. In the top left picture, something looks a bit odd about the window on the roof. As if it might be stretched a little bit much. And for the picture on the bottom right, I feel as if it's lacking detail. The wall, specifically, looks very bland to me. Above all though, the detail you've put in is incredible. It looks very good! I've been trying to get better at outdoor mapping. Could I get some tips on what to add/change with this screenshot please? I'm trying to create an eerie forest area. Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - Wapez - 11-02-2013 Kia, The point of a library is obviously to have a lot of shelves with books in them. But stacking several shelves beside each other over and over again makes the area look very linear and, in my opinion, removes the "life" from the map. I suggest you twist and turn shelves, put them beside each other with different distance between them and in general make it look a bit more like it was actually put there by people, and has been slightly affected and moved by people. I cannot say that you aren't thinking of what I'm mentioning, but on your pictures I see that these things could be improved. Also, I don't think the lighting looks realistic. Either you have a way too bright boxlight, or the pointlights area way too big and their color is far from what the light coming from a window or a lamp provides. I would say, lower the boxlights color so it's very faint, and let the pointlights and spotlights do their work to enhance the light that's coming from the logical light sources. Other than that, I love your mapping and I think you make beautiful maps. Keep doing what you're doing! |