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When Life No Longer Exists [RELEASED!] - Printable Version

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RE: When Life No Longer Exists [RELEASED!] - Unearthlybrutal - 02-03-2013

(02-02-2013, 10:02 AM)No Author Wrote: EDIT 2 :
Spoiler below!

I went to the slaughter room or what ever the name is, I went to the door behind the boxes and broke the lock with the crowbar. There's a lever right there and I pulled it. And then the brute spawns. So I ran back and hide. After a while I took a peek and saw that the brute is walking to a wall. After that, it goes back to the hallway where I'm standing and then went back to the same wall again. And he did that over and over. Is this a bug or is it suppose to do that ?

NOTE : The room I'm in is the room after the "slaughter room entrance".


It's probably a bug :/
Spoiler below!

It was your own choice to use the lever
-> if you don't touch it, it's easier to pass the brute.


(02-03-2013, 01:08 AM)The chaser Wrote: Well, I have a bug and I can't play it:

Whenever I run the .bat, it gives the fatal error:

Amnesia.exe cause an EXCEPTION_ACCES_VIOLATION in module Amnesia.exe at 0023:004A67A8



I've installed it correctly. What happens?

What the .log file says?


RE: When Life No Longer Exists [RELEASED!] - No Author - 02-03-2013

(02-03-2013, 10:05 AM)Unearthlybrutal Wrote:
(02-02-2013, 10:02 AM)No Author Wrote: EDIT 2 :
Spoiler below!

I went to the slaughter room or what ever the name is, I went to the door behind the boxes and broke the lock with the crowbar. There's a lever right there and I pulled it. And then the brute spawns. So I ran back and hide. After a while I took a peek and saw that the brute is walking to a wall. After that, it goes back to the hallway where I'm standing and then went back to the same wall again. And he did that over and over. Is this a bug or is it suppose to do that ?

NOTE : The room I'm in is the room after the "slaughter room entrance".


It's probably a bug :/
Spoiler below!

It was your own choice to use the lever
-> if you don't touch it, it's easier to pass the brute.

Dang. So I have to sneak him ?


RE: When Life No Longer Exists [RELEASED!] - Unearthlybrutal - 02-03-2013

(02-03-2013, 10:08 AM)No Author Wrote:
(02-03-2013, 10:05 AM)Unearthlybrutal Wrote:
(02-02-2013, 10:02 AM)No Author Wrote: EDIT 2 :
Spoiler below!

I went to the slaughter room or what ever the name is, I went to the door behind the boxes and broke the lock with the crowbar. There's a lever right there and I pulled it. And then the brute spawns. So I ran back and hide. After a while I took a peek and saw that the brute is walking to a wall. After that, it goes back to the hallway where I'm standing and then went back to the same wall again. And he did that over and over. Is this a bug or is it suppose to do that ?

NOTE : The room I'm in is the room after the "slaughter room entrance".


It's probably a bug :/
Spoiler below!

It was your own choice to use the lever
-> if you don't touch it, it's easier to pass the brute.

Dang. So I have to sneak him ?

Yes. Or run Angel


RE: When Life No Longer Exists [RELEASED!] - The chaser - 02-03-2013

The .log says:

Spoiler below!

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'When Life No Longer Exists - Amnesia: The Dark Descent Mod Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
2. Generic Software on Bluetooth Audio Renderer (Bluetooth Stereo Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'wlnle_config/lang_wlnle/spanish.lang'
ERROR: Couldn't load language file 'wlnle_config/base_spanish.lang'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'
ERROR: Couldn't create font 'menu_gui_default.fnt'




RE: When Life No Longer Exists [RELEASED!] - No Author - 02-03-2013

I think there's something wrong with the config. It works fine to me.

Try to reinstall the FC. Or download again to fix the problem.


RE: When Life No Longer Exists [RELEASED!] - The chaser - 02-03-2013

Nevermind, I fixed it by myself.

Okay, by the moment, I think that you have put too many

Spoiler below!
wind jumpscares at the beggining. Also, the menu is really poor, I think those images could have a better work. The loading screens are, by the moment, the same but with the colors changed.

Still, I'm loving it Wink


RE: When Life No Longer Exists [RELEASED!] - No Author - 02-11-2013

Sorry for the bump.

Just finished the FC.
Mapping : 7/10
Scares : 8/10
Story : 8/10
Overall : 7.5/10

Spoiler below!

The FC is good. But it sucks not having tinderboxes.
Now, about the scares. You're using too many monster in this story. Like in the map before I finish the FC the naked monster just destroy the door and run to me. And then at the cellar, in the dungeon, the part where I got bugged, etc.
Anyway, I only found 1 easter egg. The puzzles are pretty easy. I only got stuck because I didnt use my eyes(like the part I need to get the key to get to the roof).

Oh yeah, when I'm at the water monster map, I went to the stairs where there's a valve we need to turn, the water monster just climb up the stairs and attack me. I almost died but I manage to get away from it. Bug or glitch ?

And the part which scares the most is when I pulled the lever, a hallucination grunt just spawned beside me. I was like "WHAT IN THE FREAKING PISS !!!".

I like this FC, but you need to improve your scares and mapping. Maybe the story too.
Also, who did the voice acting ?


RE: When Life No Longer Exists [RELEASED!] - Unearthlybrutal - 02-11-2013

(02-11-2013, 02:31 PM)No Author Wrote: Sorry for the bump.

Just finished the FC.
Mapping : 7/10
Scares : 8/10
Story : 8/10
Overall : 7.5/10

Spoiler below!

The FC is good. But it sucks not having tinderboxes.
Now, about the scares. You're using too many monster in this story. Like in the map before I finish the FC the naked monster just destroy the door and run to me. And then at the cellar, in the dungeon, the part where I got bugged, etc.
Anyway, I only found 1 easter egg. The puzzles are pretty easy. I only got stuck because I didnt use my eyes(like the part I need to get the key to get to the roof).

Oh yeah, when I'm at the water monster map, I went to the stairs where there's a valve we need to turn, the water monster just climb up the stairs and attack me. I almost died but I manage to get away from it. Bug or glitch ?

And the part which scares the most is when I pulled the lever, a hallucination grunt just spawned beside me. I was like "WHAT IN THE FREAKING PISS !!!".

I like this FC, but you need to improve your scares and mapping. Maybe the story too.
Also, who did the voice acting ?

Thanks for the feedback. Smile
I only finish the extra for this mod and it's the last mod I'm going to create.

"cadattack123" did the voice acting for the protagonist and "kartanonperuna" for the man in sauna and the "devil" in beginning.


RE: When Life No Longer Exists [RELEASED!] - No Author - 02-12-2013

Just being specific. So, your not going to make a CS or FC again ? Forever ?


RE: When Life No Longer Exists [RELEASED!] - Unearthlybrutal - 02-12-2013

(02-12-2013, 12:38 PM)No Author Wrote: Just being specific. So, your not going to make a CS or FC again ? Forever ?

I have a lot of things going on right now, so I'm not really sure.