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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Acies - 11-06-2013 ![]() Full view: http://s5.postimg.org/tuxlesplh/The_Red_Light_Outside3.png Crosspost, sorry about that.. Crits appreciated! RE: Screenshot criticism thread - Gilligan's Hell - 11-06-2013 Thats... beautiful! Great enviroment and Map! The only issue i see is the streetlights at the bottom of the pic, they don't seem to be illuminating much. RE: Screenshot criticism thread - Rapture - 11-06-2013 @Acies Might want to double up the Rain Particle and put it higher in the air, currently no rain at the level of the rooftops or above. RE: Screenshot criticism thread - blueberry - 11-06-2013 (11-04-2013, 07:42 AM)JustAnotherPlayer Wrote: Crits is insulting Wapez. Wow. I wonder if Crits can make it this good. Well.. you aren't innocent yourself sometimes mate. RE: Screenshot criticism thread - Daemian - 11-07-2013 (11-04-2013, 01:53 PM)Acies Wrote: Green stores something called gloss. Gloss defines how large a highlight on your model/texture becomes. A bright glossmap (in amnesia's case; a lot of green) will cause a pointlight to light a smaller, focused point on the model - while a darker glossmap will cause the pointlight to light 'all over the surface' rather than focusing the light. No luck. Never mind. RE: Screenshot criticism thread - MyRedNeptune - 11-07-2013 (11-05-2013, 01:10 PM)Alex Ros Wrote:(11-03-2013, 04:44 PM)Zokrar Wrote: ... I disagree completely, it doesn't look like it was intended to be realistic. If it was, there would be no green/orange lighting, the meadow would not be perfectly round and so tightly surrounded by trees and the shed would not be in the dead middle... and even from an artistic viewpoint the second version is better. Variety is easier on the eye and more aesthetically appealing than straight parallel and perpendicular lines. @Zokrar I think the orange light from the candles looks a bit unnatural in how sharply it fades. Light, even when faint, usually travels pretty far before fading. I also think the light is too saturated for how bright it is. It doesn't feel right for the candles to be able to emit light of that color. My suggestion is to either lower the overall brightness of the light and keep the hue, or keep it as bright as it is but make the color less rich and perhaps more yellow-ish. Also, frankly, I don't understand your choice of color. Green is not the complementary for orange - the orange brings out the warm notes in the green, imho not in a good way. RE: Screenshot criticism thread - Alex Ros - 11-07-2013 (11-07-2013, 01:57 PM)MyRedNeptune Wrote:(11-05-2013, 01:10 PM)Alex Ros Wrote:I disagree completely, it doesn't look like it was intended to be realistic. If it was, there would be no green/orange lighting, the meadow would not be perfectly round and so tightly surrounded by trees and the shed would not be in the dead middle... and even from an artistic viewpoint the second version is better. Variety is easier on the eye and more aesthetically appealing than straight parallel and perpendicular lines.(11-03-2013, 04:44 PM)Zokrar Wrote: Old:Well, sorry for intrusion, but I have to confess I prefer Old version. An argument is that Old version is completely unrealistic, but at the same it looks like it's INTENTED to be unrealistic, thus the whole green & orange over-saturated environment perceived like a style, an artistic approach. New version is pushed towards reasons and realism and thus all "errors" do look like errors, not like it's intended to be that way, but just errors and nothing more. In conclusion I would recommend to decide for yourself where do you want to move - to realism or artistically stylized unrealistic picture. It's 2 absolutely different ways and you've to choose. Well, I didn't say it looks like it was intended to be realistic. Vice versa I said (in my very personal opinion, very subjectively) it looks UNrealistic and thus Old green & orange over-saturated version perceived like a style, an artistic approach... mmm... Nevertheless the main point of my tiny comment was to point out that there is a possibility of making something like Old version, if only it's intended to be that way. I just wanted to pronounce the word "style", surely not just style-for-style, no, but style reproducing some artistic idea. That's the main thing I wanted to say. Basically nothing more. I do not like to write anything at all without giving some presumably helpful info, possibility. Perhaps I am not very good at doing that, but I am trying sincerely. RE: Screenshot criticism thread - thomthom44 - 11-10-2013 Just posted this in my thread, Just wandering what you guys thought of it. What should i improve or change? The lamp collor will be changed btw. ![]() RE: Screenshot criticism thread - Rapture - 11-10-2013 The lamp is a little to "white", scene is nice though, like the floor debris. RE: Screenshot criticism thread - thomthom44 - 11-10-2013 (11-10-2013, 07:59 PM)Rapture Wrote: The lamp is a little to "white", scene is nice though, like the floor debris. Quote: The lamp collor will be changed btw.Thanks! Yeah I meant that with this, I wil edit the lamp so the white wil be a texture and have more rust. |