[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - daortir - 11-13-2013 Good evening everyone ! Well, I feel like it's time to get some feedback on what I am doing. I am still a newbie but I feel like I can handle the Editor a little better now ! I'm working on a level in a library, and this is an archive room. I wanted to know what I could improve. So here's the screenie, hope the size is good. If it's not, i'll just post the link so you can check out the full-sized pic. I'm waiting for your criticism ! RE: Screenshot criticism thread - MyRedNeptune - 11-13-2013 (11-11-2013, 11:21 PM)Kman Wrote: Those are some Disney-esque colors you've got there... Awesome atmosphere! RE: Screenshot criticism thread - FlawlessHappiness - 11-13-2013 (11-13-2013, 12:23 AM)daortir Wrote: Good evening everyone ! Not enough light. The window in the back would be emitting more light. Also the hole in the ceiling isn't giving enough, or else the billboards are too bright. Two options RE: Screenshot criticism thread - daortir - 11-13-2013 There we go ! Added some big pointlights around the window and the hole in the ceiling, along with a few more lights at areas which looked unrealistic because not bright enough. What do you think ? RE: Screenshot criticism thread - ExpectedIdentifier - 11-13-2013 Spoiler below!
RE: Screenshot criticism thread - MyRedNeptune - 11-15-2013 Ok, so I totally made this a looooong time ago, but I never posted it here. So, here goes nothing! Spoiler below!
Spoiler below!
If you drag them to a new tab, you can see the original size. RE: Screenshot criticism thread - The chaser - 11-16-2013 (11-15-2013, 10:59 PM)MyRedNeptune Wrote: Ok, so I totally made this a looooong time ago, but I never posted it here. So, here goes nothing! Lights and billboards: The best I've seen in ages. However, I don't see any particle systems or dirt decals. Considering the house is abandoned (I'd say it for the fallen chair and the picture) it would win a lot if it had these AND a some spider webs around. Besides this, the quality is outstanding and remarkable RE: Screenshot criticism thread - CorinthianMerchant - 11-16-2013 (11-15-2013, 10:59 PM)MyRedNeptune Wrote: Ok, so I totally made this a looooong time ago, but I never posted it here. So, here goes nothing! My only complaint is the lack of floor details, other than that it's damn near perfect. RE: Screenshot criticism thread - Daemian - 11-16-2013 Cute. What rgba values are you using on those spotlights on the windows? RE: Screenshot criticism thread - MyRedNeptune - 11-16-2013 (11-15-2013, 11:02 PM)Robosprog Wrote: By far one of the best cases of lighting I've ever seen for HPL2, it's gorgeous. Detailing is a little bad but since it was a long time ago I know you'll have improved. (11-16-2013, 12:23 PM)The chaser Wrote: Lights and billboards: The best I've seen in ages. (11-16-2013, 12:27 PM)CorinthianMerchant Wrote: My only complaint is the lack of floor details, other than that it's damn near perfect. Thanks for the kind words! Yeah, I made this corridor as a lighting experiment initially. Mapping is pretty intimidating to me due to the sheer amount of assets - it takes forever just to sift through them to find what you like, and then to figure out how to put it all together. So I've been procrastinating in that department a little bit. I'm a lot better at detailing though, so I'll see what I can do with this map to make it more interesting. (11-16-2013, 08:16 PM)Amn Wrote: Cute. What rgba values are you using on those spotlights on the windows? It's a soft golden color: 1/0.78/0.55/1 |