White Night - Total Conversion v1.1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html) |
RE: White Night - Total Conversion - (New Teaser & Screen) - Kman - 09-03-2011 (09-03-2011, 05:43 AM)DamnNoHtml Wrote:(09-03-2011, 12:28 AM)Cryaotic Wrote:(09-02-2011, 11:23 PM)Tanshaydar Wrote: Yes, yes, I'm waiting for voice actings. Once they're handed to me, I'll start on creating the trailer. not necessarily, if you saw his few videos where he read creepy pastas you would know that he can disguise his voice fairly well RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-03-2011 (09-03-2011, 01:43 AM)Tanshaydar Wrote:(09-03-2011, 12:24 AM)plutomaniac Wrote: Voice actings... Now that I remembered, just for fun: Actually I mentioned that because this specific voice sounds very real and nice in that line. You could keep it, why remove it? At first I never understood that it was a program voice. Then, I wrote it just for fun and discovered from where it was but I don't think that is a problem with the story. The specific line is very nicely made in the software. RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-03-2011 (09-03-2011, 10:12 AM)plutomaniac Wrote: Actually I mentioned that because this specific voice sounds very real and nice in that line. You could keep it, why remove it? At first I never understood that it was a program voice. Then, I wrote it just for fun and discovered from where it was but I don't think that is a problem with the story. The specific line is very nicely made in the software. You should listen the placeholders I made in that program. They are terrible, can't even make into a comedy mod. But the line you mentioned is perfect. (09-03-2011, 05:43 AM)DamnNoHtml Wrote: Honestly I think your voice would ruin immersion, if this is to be a story-telling mod. Whoever your character was would immediately turn into Cry. Damn your unique voice. Damn it all to hell. No, not at all. Actually he managed to give the soul to his character the way I wanted. Maybe recognizing the voice would put a smile, but I can say it's different this time. Very different indeed RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-03-2011 (09-03-2011, 07:18 PM)Tanshaydar Wrote: You should listen the placeholders I made in that program. They are terrible, can't even make into a comedy mod. But the line you mentioned is perfect. Well, I noticed that only Heather (or whatever her name is) sounds in a normal way but not always of course. (09-03-2011, 07:18 PM)Tanshaydar Wrote: No, not at all. Actually he managed to give the soul to his character the way I wanted. Maybe recognizing the voice would put a smile, but I can say it's different this time. Actually his voice reminds me a little-bit of Clarence from Black Plague! RE: White Night - Total Conversion - (New Teaser & Screen) - Danny Boy - 09-03-2011 So eny updates ? RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-03-2011 If these last updates wasn't enough or you (teaser & screens & info), here's today's screen: http://media.moddb.com/images/mods/1/17/16929/Screen_Screenshot_000.5.jpg RE: White Night - Total Conversion - (New Teaser & Screen) - plutomaniac - 09-03-2011 Oh my, I love this picture! The bench, the street lamps, the window... Mm, the windows seems to be custom too. What can I say, as usual, great work! Approximately, hoe big will it be? I mean in hours. I don't think you have answered this question before. EDIT: Coming Dec 2011. That's new for sure! RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-04-2011 (09-03-2011, 11:27 PM)plutomaniac Wrote: Oh my, I love this picture! The bench, the street lamps, the window... Mm, the windows seems to be custom too. What can I say, as usual, great work! Thanks! This screen is from last level. Where all will be clear, or not... (09-03-2011, 11:27 PM)plutomaniac Wrote: Approximately, hoe big will it be? I mean in hours. I don't think you have answered this question before. That's a question I cannot answer properly. When I test my levels or whole build, usually I know all the needed things' locations. Solving puzzles takes seconds. Escaping monsters is child's play. I always know what to do. So pacing never stops me. If I were to guess, I'd say around two hours. Lots of notes, small cutscenes, puzzles to overcome, rooms to explore, details to examine, time to think... Wow, maybe more than two hours. That said. With a rush, it can be finished in twenty minutes. I know many people will try to "win", however, there is nothing to win. You can't beat my story, but I will screw your mind *evil smile* But my number one tester (also David's voice actor) says: Quote:I think the length is very fitting, especially for the price. The pacing is what matters, though. The puzzles and enemy encounters are very well-placed. RE: White Night - Total Conversion - (New Teaser & Screen) - Arvuti - 09-04-2011 (09-03-2011, 11:22 PM)Tanshaydar Wrote: If these last updates wasn't enough or you (teaser & screens & info), here's today's screen: http://media.moddb.com/images/mods/1/17/16929/Screen_Screenshot_000.5.jpg Those benches look like they are from half life 2. RE: White Night - Total Conversion - (New Teaser & Screen) - Tanshaydar - 09-04-2011 Yes, they are, however textures are custom. All of the custom assets' licensors will be mentioned in disclaimer.txt which will come with the installation. Anyone wants to use the assets can contact with licensors, or can use objects from other games, if they own their own copy. |