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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - CorinthianMerchant - 07-30-2012 (07-30-2012, 08:42 PM)andyrockin123 Wrote:Thanks a lot!(07-30-2012, 05:45 PM)CorinthianMerchant Wrote:There's no light or billboards coming from the windows. I'd suggest toning down the overall brightness of the room and adding a large (very faint) blue point light in addition to the standard billboard+spotlight in front of each window. I'd also suggest using the fog tool outside of the window. Detail wise it looks fine though. RE: Screenshot criticism thread - Acies - 07-30-2012 Just out of curiosity, did you work off one of the rooms from "library of alexandria" as a template? :> RE: Screenshot criticism thread - Kman - 07-30-2012 (07-30-2012, 05:45 PM)CorinthianMerchant Wrote:From what I can see you're not using any decals or particles (could be wrong though), that's by far my biggest problem with this, I can see a few places where some well places particles would add a lot to the map, and of course decals are good for just general details. I also noticed that you don't seem to be lowering the tile count on any of your textures, and while it's not as big of a thing in this room since most of the floor is covered up it's always something you want to do. If I were you I'd also scatter around a few paper entities on the desk so it looks like someone was actually using it. Anyways, I have another one: Spoiler below!
RE: Screenshot criticism thread - CorinthianMerchant - 07-31-2012 It looks good, but it's very dark. RE: Screenshot criticism thread - Potato - 07-31-2012 Yes, I would suggest lighting an area close to the main machine, not sure if the panel light will do it all. It looks very nice, though, very good use of the assets. However, if it's your purpose to have it rather dark, that's understandable. RE: Screenshot criticism thread - Kman - 07-31-2012 (07-31-2012, 07:18 AM)CorinthianMerchant Wrote: It looks good, but it's very dark. Actually about that... My monitor does this thing where literally every screenshot I take comes out way darker than it actually looks in game (I'm serious, this has bugged the shit out of me for months), with the real thing that whole area is pretty well lit up. RE: Screenshot criticism thread - Rapture - 07-31-2012 (07-31-2012, 08:00 AM)Kman Wrote:Play around with the Gamma till you get a screenshot that you like, and use that value in the future whenever you want a picture.(07-31-2012, 07:18 AM)CorinthianMerchant Wrote: It looks good, but it's very dark. RE: Screenshot criticism thread - Hardarm - 08-02-2012 (07-30-2012, 05:45 PM)CorinthianMerchant Wrote:It looks pretty awesome; OT: keep using this thread please :& RE: Screenshot criticism thread - CorinthianMerchant - 08-02-2012 (08-02-2012, 03:21 PM)Hardarm Wrote:(07-30-2012, 05:45 PM)CorinthianMerchant Wrote:It looks pretty awesome; OT: keep using this thread please :& Thanks! ![]() ![]() ![]() RE: Screenshot criticism thread - Hardarm - 08-02-2012 They look PRETTY awesome.... just one thing. Billboards and particles must not be so noticeable, on a lot of CSs I see those fancy particles even in the dark and is a bit annoying xP BTW these screenies almost lack of it and they're really nice and rich ![]() When I get home i'll show something too, since i'm at vacation right now ^^ |