Amnesia: Through the Portal (2.0 Expansion Released) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Amnesia: Through the Portal (2.0 Expansion Released) (/thread-8388.html) |
RE: Amnesia: Through the Portal (2.0 Expansion Released) - Mapsnacker - 06-27-2011 Hey I downloaded your story, followed the read me file and then started up the game but right when I try to pick up the lantern the game instantly crashes and I get a Amnesia.exe caused a EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00550CF1 I also get this when I try to play any of my custom stories and it happens when I try to play the original game. Uh..right I think I know how to pull up logs... This is for Through the Portal Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia: Through the Portal Loading...' pos-1x-1) Setting video mode: 1600 x 900 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5700 Series Version: 4.1.10750 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load language file 'config/base_english_ttp.lang' ERROR: Couldn't create font 'game_hints.fnt' -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'ttp_menu.map' --------- ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map_cache' ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map'. MeshEntity Loading: 1451 ms Primitive Loading: 23 ms Decal Loading: 209 ms Object Combining: 0 ms Compilation: 56 ms Combining: 836 ms Sorting: 149 ms Meshes: 14 ms Bodies: 673 ms Static Objects: 2576 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 807 ms Compilation: 7 ms Total: 3649 ms Meshes created: 80 Bodies created: 60 -------- Loading complete --------- Setting profile: 'Chris' Path: 'C:\Users\Chris\Documents/Amnesia/ttp-saves/Chris/' -------- Loading map '00_ttp.map' --------- ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map_cache' ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map'. MeshEntity Loading: 1881 ms Primitive Loading: 32 ms Decal Loading: 246 ms Object Combining: 0 ms Compilation: 87 ms Combining: 1697 ms Sorting: 100 ms Meshes: 36 ms Bodies: 1561 ms Static Objects: 3945 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 1526 ms Compilation: 18 ms Total: 5769 ms Meshes created: 219 Bodies created: 121 -------- Loading complete --------- ERROR: Bitmap has to few images (1) to create cubmap texture 'gobo_iron_bars.dds' WARNING: Couldn't load gobo texture 'gobo_iron_bars.dds' for light 'PlayerLantern'WARNING: Could not find player start node 'StartOne' ERROR: StartPos 'StartOne' does not exist! WARNING: Could not find language file category '' WARNING: Entity 'PlayerStartArea_1' does not exist! WARNING: Could not find language file entry 'TheBeginning' WARNING: Entity 'look4' does not exist! ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt' ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt' O.o Help? RE: Amnesia: Through the Portal (2.0 Expansion Released) - DamnNoHtml - 06-27-2011 I'm not an expert on the actual base engine of Amnesia. I would direct your question to the Technical Support forum since it isn't affecting only my map. Hopefully Frictional can help you out. RE: Amnesia: Through the Portal (2.0 Expansion Released) - Mapsnacker - 06-29-2011 (06-27-2011, 01:25 PM)DamnNoHtml Wrote: I'm not an expert on the actual base engine of Amnesia. I would direct your question to the Technical Support forum since it isn't affecting only my map. Hopefully Frictional can help you out. Alright D: RE: Amnesia: Through the Portal (2.0 Expansion Released) - Cryaotic - 07-08-2011 This was an absolutely AMAZING full conversion, Scott Jund. By FAR one of the most gorgeous things I have seen come from the engine - you have some insane skills, sir. I loved every moment of it, and the ending was just so damn incredible. It took me way back. Thank you for this, it was a treat. Something any Amnesia fan should experience to finally end the story. RE: Amnesia: Through the Portal (Released) - Chagedpking - 07-08-2011 (06-11-2011, 11:19 PM)bobbo Wrote: I've just finished it, here's my two cents: Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! RE: Amnesia: Through the Portal (Released) - Cryaotic - 07-08-2011 (07-08-2011, 12:28 PM)Chagedpking Wrote: Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! With that said I didn't see that in the credits, it may be because I missed one note, though! I did however find that secret room - and it was amazing. Quite damnly amazing and damnly isn't even a word. RE: Amnesia: Through the Portal (Released) - Kyle - 07-08-2011 (07-08-2011, 05:02 PM)Cryaotic Wrote:(07-08-2011, 12:28 PM)Chagedpking Wrote: Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. RE: Amnesia: Through the Portal (Released) - Cryaotic - 07-08-2011 (07-08-2011, 06:26 PM)Kyle Wrote: Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. It may or may not be uploading at this current point in time. RE: Amnesia: Through the Portal (Released) - DamnNoHtml - 07-08-2011 (07-08-2011, 06:41 PM)Cryaotic Wrote:(07-08-2011, 06:26 PM)Kyle Wrote: Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. Awwww yeahhh, can't wait to watch it. Also, I took the message involving you out in the first version because it took away from seriousness. But yeah, it basically mentioned that you must GET MY NAME RIGHT, I will not be...Joey..Joseph, was it? I forget. RE: Amnesia: Through the Portal (2.0 Expansion Released) - Kaizerwolf - 07-10-2011 Hey man, I have to say, this custom story makes me cry tears of absolute awesomeness. It has to be hands down one of the best mods I've ever seen for this game, let alone other games! The quality of it is simply stunning, and the resemblance to an Elder Scrolls Oblivion world is pretty neat. I do have one minor sort of "bug". When you are looking a the portal to Earth (realm 4), you can move forward past the staircase and sort of fall down. You can't get out of this spot, and it's kind of sad because I had to restart. It's only something minor, you probably don't even need to do anything. Awesome work man, I look forward to more from you. |