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Entity creation - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Entity creation (/thread-10109.html) Pages:
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RE: Entity creation - ZRPT1 - 09-02-2011 (09-02-2011, 05:38 AM)Your Computer Wrote:(09-02-2011, 05:32 AM)ZRPT1 Wrote: What i want to do is still possible, it's just it would require me to make a line of coding for EACH ENTITY. Do that 20 times, set timers for those 20 items, and it's NOT fun. I'm more worried about the lag it may/may not cause moving 20+ entitys at once. RE: Entity creation - Your Computer - 09-02-2011 (09-02-2011, 05:47 AM)ZRPT1 Wrote: I'm more worried about the lag it may/may not cause moving 20+ entitys at once. If they're low poly entities, then it shouldn't be that much of a problem. If you're planning on moving dead corpses or enemy entities, then it should lag like crazy. RE: Entity creation - ZRPT1 - 09-02-2011 I'd have around 3600 polygons moving at once. RE: Entity creation - Your Computer - 09-02-2011 (09-02-2011, 05:58 AM)ZRPT1 Wrote: I'd have around 3600 polygons moving at once. One graveyard corpse is more than that and it took over 12 of them to lag my map. Not sure what entity you plan on using, though. RE: Entity creation - ZRPT1 - 09-02-2011 Alright, at least what i want is do-able. Thank you. RE: Entity creation - MrBigzy - 09-02-2011 It wouldn't help to recreate them in a scene and export as dae anyway; poly count is poly count, the lag wouldn't be based on how many meshes you have at once. And it might seem like scripting a lot of stuff will cause a lot of lag, but it most cases it really won't. |