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Enemies don't follow pathnodes... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Enemies don't follow pathnodes... (/thread-10193.html) Pages:
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RE: Enemies don't follow pathnodes... - Lewk - 09-07-2011 (09-07-2011, 03:08 AM)Phoroneus Wrote: If memory serves me right, ShowEnemyPlayerPosition gives the monster a snapshot of where you are at the time it's called, rather than a permanent view of your location. If you call it right at the start, the monster will run to your spawn point in search of you. If you're still in LOS or audible to the monster, it'll continue to hunt you, otherwise it will search briefly and then become confused and just stop activity (unless it has another assignment to get to). the idea of repeatedly calling ShowEnemyPlayerPosition is working, but when it comes to a corner, it just trys to get straight at me. how do I deal with this? I need it to follow the nodes to get to me. |