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Mass Houdini - Printable Version

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RE: Mass Houdini - Your Computer - 09-15-2011

(09-15-2011, 03:31 PM)Bennick Wrote: How do I do that?

Open up the entity in the model editor, edit the user defined variables and change the type from static prop to object. If it doesn't work, keep changing the type to something else till it does. Be sure to save to your CS's entities folder (or else you'd overwrite the game's entity).

BTW, did the wildcard at least work for SetEntityActive() for the books?



RE: Mass Houdini - Bennick - 09-15-2011

(09-15-2011, 04:43 PM)Your Computer Wrote:
(09-15-2011, 03:31 PM)Bennick Wrote: How do I do that?

Open up the entity in the model editor, edit the user defined variables and change the type from static prop to object. If it doesn't work, keep changing the type to something else till it does. Be sure to save to your CS's entities folder (or else you'd overwrite the game's entity).

BTW, did the wildcard at least work for SetEntityActive() for the books?
Well seeing as SetEntityActive() doesn't seem to work for static models, I have no clue, lol.

I edited the user defined variables, but the editor didn't even say I had "modified" the object. Regardless, I "save as"'d to an Entities folder I created in my custom story folder. However, it doesn't show up in my entities section in the level editor. How do I get it to do this?


RE: Mass Houdini - MrBigzy - 09-15-2011

It has to be in the entities folder in the main directory for it to show in the level editor as well.



RE: Mass Houdini - Your Computer - 09-15-2011

(09-15-2011, 08:39 PM)Bennick Wrote: However, it doesn't show up in my entities section in the level editor. How do I get it to do this?

In the folder you installed Amnesia there is a file called resources.cfg. Simply add your CS's entities folder to the list. Also, make sure you named your entity something different than the original entity, or it may crash the level editor.