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"On dead" possible? - Printable Version

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RE: "On dead" possible? - Brute - 09-25-2011

Thats exactly the same script, I had written and which doesn't worked. But by looking at this I had a question:
Is there any difference in the script, when the locked door is a level change door?
If not I fail Huh



RE: "On dead" possible? - Khyrpa - 09-25-2011

Straight from script functions page:

void SetLevelDoorLocked(string& asName, bool abLocked);

Locks a level door. Note that level doors are NOT swing doors.

void SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects);

Locks a swing door.


You could ofc elaborate more clearly what youre trying to achieve. It's still pretty unclear... :u


RE: "On dead" possible? - Brute - 09-26-2011

Ok Khyrpa, I am sorry. Undecided
It works now thanks. Big Grin

My custom story is now on it's way...



Too Stupid for Scripting - ResidentEddy - 04-21-2012

Ok, that's it. No matter what I do and how hard I listened to every tutorial on SCRIPTING, nothing apparently works and ultimately, my custom story won't even show up for a test run on the list. Creating the rooms, keys, knowing which door swings to another room and which door goes to next level, I can do. But the freaking scripts are an essential and frankly the only thing I can do on the scripting is setting up the documents. I'd ask somebody else to do it for me, but as far as I know everyone they don't know what Amnesia is, how to script, or both (not to mention care).

Long story short: I can create levels, but I can't script. I'm reduced to even thinking about hiring somebody to do it for me, but I don't even have the money, a job, nor experience for a job... I guess my custom story's scrapped for the time being. Sorry about this rant.[/quote]