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Door is not automatically opening!! D= - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Door is not automatically opening!! D= (/thread-10550.html) Pages:
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RE: Door is not automatically opening!! D= - Statyk - 10-01-2011 (10-01-2011, 10:18 PM)Your Computer Wrote:.... I tried both. I switched them in the script, did positive and negative, and even brought the float up to 1000 and -1000... Still nothing. I don't know what to do... I SWEAR it's not doing anything. If any of you are good at scripting, I can send the file over to you so you can try to fix it first-hand. Just PM me your email.(10-01-2011, 09:39 PM)Statyk Wrote: I found out that the "SetSwingDoorDisableAutoClose" is set to true so the door won't auto-close when it's near the doorway, but the door still auto-shuts. Is that preventing the door from opening itself? RE: Door is not automatically opening!! D= - Statyk - 10-02-2011 I tried all that I can think of... Do any of you have any ideas? Does the string in the function need to be the entity file? Or the internal name of the door? Which is "exitdoor". RE: Door is not automatically opening!! D= - Your Computer - 10-02-2011 (10-02-2011, 04:28 AM)Statyk Wrote: I tried all that I can think of... Do any of you have any ideas? Does the string in the function need to be the entity file? Or the internal name of the door? Which is "exitdoor". There are only a couple of other things i can think that could be the problem. It is possible you've used a level door instead of a swing door. It is possible that the door is aligned in a way that causes its collision properties to conflict with the doors interactive properties. It is possible the door is set to locked in the entity properties in the level editor. It is possible that the collide callback isn't being called. If you have verified that none of these are the case, then i am out of ideas. RE: Door is not automatically opening!! D= - Statyk - 10-02-2011 (10-02-2011, 05:39 AM)Your Computer Wrote:It IS as swing door, it DOES open and close, but it COULD BE slightly scaled differently. would that make a difference? If anything, I'll just leave the door opened a smidge and the player will just have to push it open the rest of the way. no biggie.(10-02-2011, 04:28 AM)Statyk Wrote: I tried all that I can think of... Do any of you have any ideas? Does the string in the function need to be the entity file? Or the internal name of the door? Which is "exitdoor". RE: Door is not automatically opening!! D= - Acies - 10-02-2011 I have never used the propforce, I think it requires a higher number than propimpulse. Try the same thing with the propimpulse - value 500. That should do it. RE: Door is not automatically opening!! D= - Statyk - 10-02-2011 Nope.. Nothing... I don't know what the hell is wrong with that door's attitude. But I'm going to just leave it open a crack. it's not what I wanted, but it's enough to show the player where they have to go. Thank you so much for trying though guys. I really do appreciate it. =] |