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Tinderbox inventory detection or Reset ignite property: I need one! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Tinderbox inventory detection or Reset ignite property: I need one! (/thread-10563.html) |
RE: Tinderbox inventory detection or Reset ignite property: I need one! - MrBigzy - 10-03-2011 "tinderbox" didn't work? Actually now that I think of it, tinderboxes aren't really an inventory item anyway. RE: Tinderbox inventory detection or Reset ignite property: I need one! - Your Computer - 10-03-2011 I've decided to go with an ever-regenerating tinderbox supply for my purpose. However, if anyone has managed to get this to work otherwise, please post! RE: Tinderbox inventory detection or Reset ignite property: I need one! - palistov - 10-03-2011 I believe you're looking for "OnIgnite" type? To make sure the player actually ignites a lamp before running your script. I had to utilize this when I scripted multiple lights to fade in after a player lit their corresponding candle/lantern/lamp. void Ignite(string &in entity, string &in type) { if(type == "OnIgnite") //Do stuff } RE: Tinderbox inventory detection or Reset ignite property: I need one! - Your Computer - 10-03-2011 (10-03-2011, 04:47 AM)palistov Wrote: I believe you're looking for "OnIgnite" type? Whoops, i misspelled the value in my previous post, but in my script i had "OnIgnite". Wait, that gives me an idea. Nope, idea didn't work. RE: Tinderbox inventory detection or Reset ignite property: I need one! - palistov - 10-03-2011 Ahh OK. Well SetLampLit("cannon", false, true); should work. Perhaps make a separate function in case there is an issue setting a lamp unlit as a result of it being lit (sounds strange haha). Code: void Ignite(string &in entity, string &in type) RE: Tinderbox inventory detection or Reset ignite property: I need one! - Your Computer - 10-03-2011 SetLampLit() doesn't reset the ability to light the entity again after the callback has been called. RE: Tinderbox inventory detection or Reset ignite property: I need one! - palistov - 10-03-2011 Hmm, interesting. I'm stumped then. Hopefully someone can come up with a clever solution :3 RE: Tinderbox inventory detection or Reset ignite property: I need one! - MrBigzy - 10-03-2011 There must of been a time in the main game where you lit a lamp, the wind blew them out and you could light them again...hmm... RE: Tinderbox inventory detection or Reset ignite property: I need one! - Your Computer - 10-03-2011 (10-03-2011, 11:12 AM)MrBigzy Wrote: There must of been a time in the main game where you lit a lamp, the wind blew them out and you could light them again...hmm... I would still run into the same issue if i were to duplicate it and use SetEntityCallbackFunc(). RE: Tinderbox inventory detection or Reset ignite property: I need one! - Tanshaydar - 10-03-2011 I have a very weird workaround, but did you think of using create entity at area? I'm thinking that canon would be static, not that we would move it? |