RE: Dead -> Loading -> Hang - mercy - 06-07-2007
Urkle Wrote:Just for grins. Has any one tried the sound workaround here ?http://frictionalgames.com/forum/showthread.php?tid=1137&pid=9246#pid9246.
curious if this issue is related to the other.
I've tried setting "Threading = false" which resulted in the game becoming unplayable due to a radical framedrop.
Funny enough, after re-enabling threading, I played the demo without any issues, no hangs, nothing...
RE: Dead -> Loading -> Hang - mapster - 06-19-2007
My system:
Processor: Intel Core Duo T2000
Chipset: Mobile Intel 945 PM Express Chipset
Graphics: ATI Mobility Radeon X1600 (driver: fglrx 8.34.8)
Distro: Ubuntu 7.04 (x86)
Kernel: 2.6.20-16
I've rarly had this error before, but now in the refinery it hangs every time I die. Dammit, really boring to reboot the entire computer every time I die(@steam puzzle).
I've also tried setting "UseThreading=false", but it doesn't have any effect at all, as far as my eyes can see.
hpl.log
Code: -------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating resource managers
Misc Creation
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Initializing Graphics Module
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Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 140642480
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
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Initializing OpenAL.
Trying to open audio device... Success!
Device name:
OpenAL Version Supported: 1.0
Number of channels: 32
--------------------------------------------------------
Initializing Game Module
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Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Initializing Penumbra: Overture Episode 1
Version $Rev: 596 $
Date $Date: 2007-05-28 17:07:09 -0400 (Mon, 28 May 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------
Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_14_refinery.dae' took: 964 ms
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Start Num Of: 81
Start Num Of: 3
Loading collada for 'maps/level01_14_refinery.dae' took: 763 ms
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Start Num Of: 103
Start Num Of: 4
Loading collada for 'maps/level01_14_refinery.dae' took: 757 ms
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Start Num Of: 118
Start Num Of: 4
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