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Door slam and cache? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Door slam and cache? (/thread-10994.html) Pages:
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RE: Door slam and cache? - palistov - 10-27-2011 Ensure the script area is named properly, and that you've deleted the map cache. You need to close Amnesia before you delete the cache though. RE: Door slam and cache? - Victor - 10-27-2011 (10-26-2011, 11:46 PM)Tanshaydar Wrote: Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.Let me see... RE: Door slam and cache? - Victor - 10-27-2011 (10-27-2011, 09:12 PM)Victor Wrote:Nothing appears when I do that...(10-26-2011, 11:46 PM)Tanshaydar Wrote: Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.Let me see... RE: Door slam and cache? - Tanshaydar - 10-27-2011 Then most probably player never collides with that area. RE: Door slam and cache? - Lihas - 03-03-2012 Is your script area even named correctly? |