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[WIP] Snake: The Dark Descent - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Snake: The Dark Descent (/thread-11112.html) |
RE: Snake: The Dark Descent - flamez3 - 11-03-2011 Hahahahhaa, finally I get what your talking about now XD Nice work! RE: Snake: The Dark Descent - Brute - 11-03-2011 First Tetris TDD and now Snake TDD? ![]() I ![]() RE: Snake: The Dark Descent - palistov - 11-03-2011 The animation is simply an infinitely loop; a function which calls itself on a timer. The timer's duration is a global variable so I can change it with power ups and such, or simply to debug by watching it slowly. Since the grid consists of 800 units, it's not very efficient to use a for loop or to try and track which grid units should be lit/unlit and other data. The data structure would be huge...I tried that approach but I ended up with an 800 member array, and each member was an array of 7 or 8 variables (direction, lit/unlit, and some more variables I can't think of off the top of my head). Instead, I just activate the grid light which is the snake's head position, and create a timer whose duration increases as the snake's length increases, which in turn deactivates the grid light. It's really quite a simple approach, and makes checking for the snake's head-to-body collisions fairly simple. RE: Snake: The Dark Descent - RawkBandMan - 11-07-2011 Is it weird I thought Snake meant that guy from Metal Gear Solid? RE: Snake: The Dark Descent - palistov - 11-07-2011 Haha RockBandMan, that would be called Metal Gear: The Dark Descent. RE: Snake: The Dark Descent - Juby - 11-07-2011 (11-07-2011, 08:18 AM)palistov Wrote: Haha RockBandMan, that would be called Metal Gear: The Dark Descent.Ahem Metal Gear Solid 5: The Dark Descent ![]() RE: Snake: The Dark Descent - palistov - 11-07-2011 Haha. But I mean, if you think about it....Amnesia has a MGS feel to it. Except in Amnesia you can't kill the grunts if they spot you >_> RE: Snake: The Dark Descent - Arvuti - 11-07-2011 (11-07-2011, 07:01 PM)palistov Wrote: Haha. But I mean, if you think about it....Amnesia has a MGS feel to it. Except in Amnesia you can't kill the grunts if they spot you >_> Uh..Amnesia has a MGS feel to it ? I don't really see how amnesia has anything to do with MGS. Calling a game like Deus Ex Human Revolution a game what has MGS feel to it, sure I agree with that but amnesia..Uh my brain hurts now. RE: Snake: The Dark Descent - Tanshaydar - 11-07-2011 Actually it has nothing to overthink. You just hide, I'm sure you are able to see this. RE: Snake: The Dark Descent - RawkBandMan - 01-16-2012 Progress Report? |