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Using brutes and grunts without the character getting scared... oh, hello too! :) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Using brutes and grunts without the character getting scared... oh, hello too! :) (/thread-11114.html) Pages:
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RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - MrBigzy - 11-06-2011 That might work, but you would have to attach it with scripting, and it would make the collision box bigger. RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - devin413 - 11-06-2011 go in Amnesia - The Dark Descent\redist\config open the game config and search NearEnemyDecrease i make it on 0 and the grunt does not scared me ![]() but on 100 i get a blackout after 2 sec's dont know if you can make it over the script RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - ShodanIsAlive - 11-06-2011 This seems a viable alternative to say the least ![]() If it could be scripted, it would be the best thing. Anyway, I will try to make an invisible wall too Thanks guys RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - ShodanIsAlive - 11-23-2011 Seems like that "trapping" an enemy on the other side of a wall actually won't make the player scared at all... even if the monster is hearing the character moshing on the other side ![]() Steps to reproduce this: - Make a basic room (even without walls, a plane will suffice); - Place the enemy you like the most in the map - Encircle the enemy in 4 pieces of wall; the wall must face the enemy so you can see through but he will not - Place a player start - Make an hps script and, on the OnStart, place this line: SetSanityDrainDisabled(true); - Go make the grunt angry ![]() Anyone found a better way to achieve this (if someone ever needed it)? |