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Using brutes and grunts without the character getting scared... oh, hello too! :) - Printable Version

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RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - MrBigzy - 11-06-2011

That might work, but you would have to attach it with scripting, and it would make the collision box bigger.





RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - devin413 - 11-06-2011

go in Amnesia - The Dark Descent\redist\config

open the game config and search NearEnemyDecrease

i make it on 0 and the grunt does not scared me Big Grin

but on 100 i get a blackout after 2 sec's
dont know if you can make it over the script


RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - ShodanIsAlive - 11-06-2011

This seems a viable alternative to say the least Smile thank you
If it could be scripted, it would be the best thing.
Anyway, I will try to make an invisible wall too

Thanks guys


RE: Using brutes and grunts without the character getting scared... oh, hello too! :) - ShodanIsAlive - 11-23-2011

Seems like that "trapping" an enemy on the other side of a wall actually won't make the player scared at all... even if the monster is hearing the character moshing on the other side Smile

Steps to reproduce this:
- Make a basic room (even without walls, a plane will suffice);
- Place the enemy you like the most in the map
- Encircle the enemy in 4 pieces of wall; the wall must face the enemy so you can see through but he will not
- Place a player start
- Make an hps script and, on the OnStart, place this line: SetSanityDrainDisabled(true);
- Go make the grunt angry Smile

Anyone found a better way to achieve this (if someone ever needed it)?