Frictional Games Forum (read-only)
Windows update 1.0.2 released - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html)
+--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html)
+--- Thread: Windows update 1.0.2 released (/thread-1130.html)

Pages: 1 2 3 4


RE: Windows update 1.0.1 released - eliasfrost - 07-10-2007

Quote:- Ladders less prone to let the player fall of when exiting.

Yes! I was about to get mad with that bug! Thank you!Big Grin


RE: Windows update 1.0.2 released - jens - 08-09-2007

*bump*

Released 1.0.2 patch, see first post in thread for more info.


RE: Windows update 1.0.2 released - Blanel - 08-10-2007

Sweet, but didn't fix my problems Sad

Great that you release patches frequently though


RE: Windows update 1.0.2 released - alexgrb - 08-10-2007

Thanks guys for update, but new artifacts appeared after applying the patch. Examples:
[Image: shot1lx3.th.jpg] [Image: shot2rl2.th.jpg] [Image: shot3hd9.th.jpg]
And here are examples of artifacts that were not fixed after applying new patch:
[Image: shot4oh4.th.jpg] [Image: shot5yb6.th.jpg]
The last shot is what I see when I press RMB to examine an object.

"Esc" problem has been solved.
Video - Radeon HD2900XT (Catalyst 7.7). OS - Win XP SP2 x86.


RE: Windows update 1.0.2 released - Thomas - 08-10-2007

alexgrb:
What shader quality are you using?
Did this artefacts only happen after 1.02 patch was applied?
Does it matter if you turn of bloom etc.?

EDIT: I have just tried it in shader quality medium and high, on both vista and XP drivers and cannot reproduce. Need to get more info and then I can check it out some more.


RE: Windows update 1.0.2 released - alexgrb - 08-10-2007

Thomas, I'm using High shader quality.
The artifacts on first 3 screenshots (dancing textures) appeared after applying patch 1.02.
The artifacts on screenshots #4,5 encountered before patch 1.02 was applied in both 1.00 and 1.01 versions of Penumbra, and still present.
Strange thing: the higher shader quality the less artifacts with "dancing textures".
If I turn off Depth Of Field option the RMB bug (screenshot #5) disappears.
Other options does not matter. If I set shader quality to Very Low, all artifacts disappear, but the game looks awful.


RE: Windows update 1.0.2 released - Thomas - 08-10-2007

alexgrb:
Could you try some older drivers and see if there are any effects?

I will do some more check over the weekend or on monday if I can reproduce it with other drivers.


RE: Windows update 1.0.2 released - alexgrb - 08-11-2007

Thomas, I have tried Catalyst 7.6 - same problems.


RE: Windows update 1.0.2 released - alexgrb - 08-14-2007

Also tried new 7.8 - no effect.


RE: Windows update 1.0.2 released - Thomas - 08-14-2007

alexgrb Wrote:Also tried new 7.8 - no effect.

It is very very strange, it works on so many systems now that I have a hard time seeing what it can be.

How does Doom 3 work for you? Or any other OpenGL based game?