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24-Hour Amnesia - A Collaboration Story - Printable Version

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RE: 24-Hour Amnesia - A Collaboration Story - Statyk - 12-13-2011

Saw it on the stream, I am so happy to be a part of this collaboration =D Thank you to all who also liked my map! It's my first work ever to be released to public XD But I assure you, more WILL come (not of Hunter though, new stories). Downloading this now to play myself!



RE: 24-Hour Amnesia - A Collaboration Story - GetAgrippa - 12-14-2011

Hey Cry! Do you plan on doing a playthrough of it?


RE: 24-Hour Amnesia - A Collaboration Story - Cryaotic - 12-14-2011

(12-14-2011, 05:47 PM)GetAgrippa Wrote: Hey Cry! Do you plan on doing a playthrough of it?
Just a silent immersion playthrough - I feel awkward doing commentated playthroughs when I've already played the game.


RE: 24-Hour Amnesia - A Collaboration Story - Kman - 12-15-2011

so i got the time to play this through on my own yesterday, and i must say i find that it's impressive that what 10 people were able to do in 24 hours was better than what most people do over the course of a few weeks or months XD. that aside, my favorites were khypra's and apjjm's. khypra's because of all the symbolism and metophorical stuff scattered through it, and even though it used pretty much all the same asset's from amnesia it still felt like a completely different game. good job man! and apjjm's for obvious reasons, i mean i've never seen ANYTHING like that in amnesia before and it was just so cool. i would also say statyk's, but i watched him make that on his livestream the whole time i was making mine, so all that comes to mind when i play it is mountain dew and losing my mind over my level editor crashing XD. all the other were great too, it's just i can't really write up a multi-sentance review for each map (well i could but i'm too lazy Tongue). so great job everyone!


RE: 24-Hour Amnesia - A Collaboration Story - GetAgrippa - 12-15-2011

(12-14-2011, 09:40 PM)Cryaotic Wrote:
(12-14-2011, 05:47 PM)GetAgrippa Wrote: Hey Cry! Do you plan on doing a playthrough of it?

Just a silent immersion playthrough - I feel awkward doing commentated playthroughs when I've already played the game.

Fair enough, thanks for the reply! Smile


RE: 24-Hour Amnesia - A Collaboration Story - Victor - 12-16-2011

I really liked Statyk's map, and the Palistov one, and I'm enjoying the Observation map too, but it's just too much for my head... So... hard... Can someone help me in the Machine part? The cogweels... I just can't figure it out


RE: 24-Hour Amnesia - A Collaboration Story - Ivan4ik - 12-16-2011

It has been nearly all the maps, but got stuck in the Observation. Two buttons and two barrels. Put on the button and the light and in darkness, and still the door is not opened. I'm stuck ... : (


RE: 24-Hour Amnesia - A Collaboration Story - Your Computer - 12-16-2011

(12-16-2011, 10:03 AM)Ivan4ik Wrote: It has been nearly all the maps, but got stuck in the Observation. Two buttons and two barrels. Put on the button and the light and in darkness, and still the door is not opened. I'm stuck ... : (

Spoiler below!
You need the falling force of the barrels to activate both buttons at the same time. That part of the story was well designed. I'll let you figure out how to create force with the barrels from the game mechanics.



RE: 24-Hour Amnesia - A Collaboration Story - DracoStriker - 12-16-2011

I've just finished all maps, and really enjoyed most of them! My personal favorites were observation and challenge. The first because of it's original puzzles, the second by it's messages and both visually impressive. I hope we can see future collaborations like this one, it was very refreshing!



RE: 24-Hour Amnesia - A Collaboration Story - Dewi - 12-16-2011

About Obversation:

Spoiler below!
The part with the two buttons and the two barrels. I stood in the corner to try that out because the barrel wouldn't take down the button, and ended up on the other side of the wall. I fell down, and then the button and the barrel were collided and .. I think the button somehow moved and then, it couldn't go down anymore. Sad life.