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what the script Doorslam but reverse - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: what the script Doorslam but reverse (/thread-12113.html) Pages:
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RE: what the script Doorslam but reverse - jessehmusic - 12-27-2011 AddPropImpulse("doorlsam_1", 21.5, 0, -2.75, ""); Cuz X is 21.5 and y 0 and z is -2.75 RE: what the script Doorslam but reverse - flamez3 - 12-27-2011 (12-27-2011, 04:32 PM)jessehmusic Wrote: AddPropImpulse("doorlsam_1", 21.5, 0, -2.75, "");No, don't put the co-ordinates of the door in. Put the desired force in the the floats. RE: what the script Doorslam but reverse - jessehmusic - 12-27-2011 the cords of the area then or do i have wrong this is so hard :S RE: what the script Doorslam but reverse - Linus Ă…gren - 12-27-2011 You're not supposed to use the values from the position of the object. Test with different values to give the door the force you want it to. I tend to use values like 10.0f. |