The Keystone to Great Lighting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Articles (https://www.frictionalgames.com/forum/forum-40.html) +---- Thread: The Keystone to Great Lighting (/thread-12147.html) Pages:
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RE: The Keystone to Great Lighting - Khyrpa - 01-03-2012 (01-03-2012, 08:52 AM)kman Wrote: I've actually seen quite a few people have trouble with shadow quality when they make large spotlights for sunlight.I haven't tried it myself,but a solution to that might be to just duplicate a semi-large spotlight a bunch so you have many individual spotlights closer up, which might solve the problem. I don't know though,it's just a theory, haven't actually tested it out.Shadow resolution seems to be spread into a wider area the further the spot light is I think. So yes, using more smaller spot lights with shadows on or creating custom gobo's that look like shadows could do the trick. |