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RE: Changing a lamp entity's radius - eagledude4 - 01-01-2012

Thank you for the tutorial and the advice. I connected all the lamps tot he lights with that method, and I think I notice the difference. It's hard to tell with the glitch I mentioned earlier.

In the editor, the point lights are set to inactive, but they're visible when testing the map.



RE: Changing a lamp entity's radius - Your Computer - 01-01-2012

(01-01-2012, 03:15 AM)eagledude4 Wrote: In the editor, the point lights are set to inactive, but they're visible when testing the map.

The level editor tends to show fields even though they are irrelevant to the selected object.


RE: Changing a lamp entity's radius - eagledude4 - 01-01-2012

Nevermind.



RE: Changing a lamp entity's radius - Your Computer - 01-01-2012

(01-01-2012, 03:40 AM)eagledude4 Wrote: But it's only for a few lights. How do I fix it?

This topic has enough examples on how to turn off lights and lamps. If you don't understand the examples, say what you don't understand about them.


RE: Changing a lamp entity's radius - Khyrpa - 01-01-2012

If you connect the damned lights into the entity, you can set the point lights color values to 0. Then you will not see it when testing until you light the entity.



RE: Changing a lamp entity's radius - eagledude4 - 01-01-2012

(01-01-2012, 03:46 AM)Your Computer Wrote:
(01-01-2012, 03:40 AM)eagledude4 Wrote: But it's only for a few lights. How do I fix it?

This topic has enough examples on how to turn off lights and lamps. If you don't understand the examples, say what you don't understand about them.
I misinterpreted what you said, disregard what I said.

(01-01-2012, 03:46 AM)Khyrpa Wrote: If you connect the damned lights into the entity, you can set the point lights color values to 0.
I didn't change the diffuse colour for the lights at any point, and they didn't used to show before. However, you're suggestion worked, thank you.