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Ok,how to test your own map? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Ok,how to test your own map? (/thread-12282.html) Pages:
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RE: Ok,how to test your own map? - Statyk - 01-02-2012 My only guess is you have a spelling error somewhere. Could be the map name, map folder, or even "custom_story_settings.cfg" RE: Ok,how to test your own map? - Khyrpa - 01-02-2012 Is having extra_english file required? <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> </Entry> </CATEGORY> </LANGUAGE> And you can also access map files through debug menus Load map feature. RE: Ok,how to test your own map? - kartanonperuna - 01-02-2012 Okay I got it fellas.I had a space before the dot in my maps file name so that explained it.Thanks for help all.Really helps being in your own map. RE: Ok,how to test your own map? - thetury455 - 01-02-2012 (01-02-2012, 04:05 PM)Statyk Wrote: You have to have all the files concerning your campaign in one folder located inside the "custom_stories" folder. Then go into your campaign's folder and open notepad. Save As... "custom_story_settings.cfg" exactly like that, no quotations. Then put this in there and fill in the areas with your information:umm yea what he said ![]() RE: Ok,how to test your own map? - Rhonin - 01-06-2012 (01-02-2012, 04:35 PM)Statyk Wrote:(01-02-2012, 04:31 PM)kartanonperuna Wrote: I dont have any underscores.And my maps are located in Custom stories,Just another night folder and in there,maps folder.so it runs down like this? (capitalizations, spaces, and spelling ALL the same): I've run into the same problem, my map won't show up either. And I'm pretty sure i've tripplechecked all the capitals, spaces etc. My folder layout is like this : (Amnesia - The Dark Descent\redist\custom_stories\The Demon Summoning\maps\ (the map)) where my custom_story_settings.cfg is in the "The Demon Summoning" folder, where my .jpg is as well The .cfg looks like this. <Main ImgFile = "dag_2.jpg" Name = "The Demon Summoning" Author = "Roy Hornstra" MapsFolder = "maps/" StartMap = "Kerkincrement2.map" StartPos = "PlayerStartArea_1" /> HAH! I found it ![]() Ill keep you posted on progress. Darn that wasn't it :/ So okay for the completeness of my story. For some reason when I saved the .cfg file it didn't actually make it a .cfg file it still had the textfile icon. So I used a different custom map its .cfg and put my info inside that. Knowing is half the battle ![]() RE: Ok,how to test your own map? - ChonChonGaming - 01-07-2012 I am actually going crazy about this f****** thing. Am I meant to have folders like entities and lights in my custom story folder? I've tried so many times if I can't figure it out soon I'm just gonna give up. Please help. RE: Ok,how to test your own map? - flamez3 - 01-07-2012 (01-07-2012, 09:48 AM)ChonChonGaming Wrote: I am actually going crazy about this f****** thing. Am I meant to have folders like entities and lights in my custom story folder? I've tried so many times if I can't figure it out soon I'm just gonna give up. Please help.Have a entities folder in your custom story folder. Place what you want in there. for custom materials put materials, etc, etc |