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[REQUEST] Model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [REQUEST] Model (/thread-12355.html) |
RE: .dae to .ent - FlaW - 01-05-2012 How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material display model, but game - can't. RE: .dae to .ent - SilentStriker - 01-05-2012 (01-05-2012, 01:41 AM)FlaW Wrote: How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this materialYou need a 32-bit photoshop, the newest one is CS4 that is 32-bit and you need a dds exporter ![]() ![]() RE: .dae to .ent - Shadowfied - 01-06-2012 Actually CS5 is the latest Photoshop version. RE: .dae to .ent - SilentStriker - 01-06-2012 (01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.I know but CS5 is only for 64bit (at least it were only for 64-bit) RE: .dae to .ent - Shadowfied - 01-06-2012 (01-06-2012, 12:50 PM)SilentStriker Wrote:The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.I know but CS5 is only for 64bit (at least it were only for 64-bit) RE: .dae to .ent - SilentStriker - 01-06-2012 (01-06-2012, 12:53 PM)Shadowfied Wrote:ok true true(01-06-2012, 12:50 PM)SilentStriker Wrote:The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.I know but CS5 is only for 64bit (at least it were only for 64-bit) RE: .dae to .ent - FlaW - 01-06-2012 What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ... RE: .dae to .ent - SilentStriker - 01-06-2012 (01-06-2012, 08:29 PM)FlaW Wrote: What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...Use the standard ![]() RE: .dae to .ent - FlaW - 01-06-2012 hmm ... created all maps for the material, and still in the game model is not displayed. somebody knows what the problem is? RE: .dae to .ent - SilentStriker - 01-06-2012 Have you added the texture to the model inside both the 3d program and in model editor? |