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[REQUEST] Model - Printable Version

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RE: .dae to .ent - FlaW - 01-05-2012

How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.


RE: .dae to .ent - SilentStriker - 01-05-2012

(01-05-2012, 01:41 AM)FlaW Wrote: How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.
You need a 32-bit photoshop, the newest one is CS4 that is 32-bit and you need a dds exporter Smile called the nvidia dds plugin Smile or you can use gimp but I prefer photoshop




RE: .dae to .ent - Shadowfied - 01-06-2012

Actually CS5 is the latest Photoshop version.



RE: .dae to .ent - SilentStriker - 01-06-2012

(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)




RE: .dae to .ent - Shadowfied - 01-06-2012

(01-06-2012, 12:50 PM)SilentStriker Wrote:
(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.



RE: .dae to .ent - SilentStriker - 01-06-2012

(01-06-2012, 12:53 PM)Shadowfied Wrote:
(01-06-2012, 12:50 PM)SilentStriker Wrote:
(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.
ok true true




RE: .dae to .ent - FlaW - 01-06-2012

What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...


RE: .dae to .ent - SilentStriker - 01-06-2012

(01-06-2012, 08:29 PM)FlaW Wrote: What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...
Use the standard Smile dxt1 no alpha



RE: .dae to .ent - FlaW - 01-06-2012

hmm ... created all maps for the material, and still in the game model is not displayed. somebody knows what the problem is?


RE: .dae to .ent - SilentStriker - 01-06-2012

Have you added the texture to the model inside both the 3d program and in model editor?