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how do i make a "Poofer" ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how do i make a "Poofer" ? (/thread-12779.html) Pages:
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RE: how do i make a "Poofer" ? - burge4150 - 08-20-2014 Yep, but he said he wanted to do with dynamically with a script, so we were looking at other ways to accomplish this. RE: how do i make a "Poofer" ? - CarnivorousJelly - 08-20-2014 (08-20-2014, 04:52 PM)giacomo9 Wrote: I want use this script: void SetEnemyIsHallucination(string& asName, bool abX); SetEnemyIsHallucination("scary_monster_name", true); Replace scary monster name with the actual monster's name A string is a set of characters inside quotation marks (scary_monster_name). It must have the quotes around it. A bool (boolean) is a set value of true or false, not distance ![]() RE: how do i make a "Poofer" ? - FlawlessHappiness - 08-21-2014 (08-20-2014, 05:44 PM)burge4150 Wrote: Yep, but he said he wanted to do with dynamically with a script, so we were looking at other ways to accomplish this. That's right! ![]() but I cannot figure out any scenario where you wouldn't have the monster in editor anyway, so why not just tick it? Unless the scenario is that it's not a poofer, until a certain thing has happened. Then the range can STILL be editted in the monsters properties ^_^ So what everyone else said. Yup, string = letters = the monsters name. |