Custom Entities - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom Entities (/thread-12839.html) Pages:
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RE: Custom Entities - Statyk - 01-25-2012 (01-25-2012, 02:43 PM)Acies Wrote:Yes, I did that with Oh Silent Night for testing. As long as AddSubDir is set to true, it will find the folders within itself.(01-25-2012, 02:34 AM)Your Computer Wrote: Best practice is to have everything in your custom story's folder, not anywhere else, and understand the purpose of the resources.cfg file and understand how the game finds resources for custom stories.lol. Are you hinting that it is as simple as inserting the custom stories folder in the default resource file? RE: Custom Entities - Your Computer - 01-25-2012 (01-25-2012, 02:43 PM)Acies Wrote: lol. Are you hinting that it is as simple as inserting the custom stories folder in the default resource file? When you add the custom_stories folder to the original resources.cfg file, the level editor will no longer remove custom entities or objects when loading a map (e.g. "File index out of bounds") (obviously assuming your story's resources are located in that directory). The only thing adding the custom_stories folder to the original resources.cfg doesn't do is have your custom resources listed among the others, but that's a non-issue. RE: Custom Entities - Datguy5 - 01-25-2012 Ahem,gentlemen.Its solved. |