Killings In Altstadt -Custom story/Full conversion- - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Killings In Altstadt -Custom story/Full conversion- (/thread-12897.html) |
RE: Killings In Altstadt -Custom story/Full conversion- - Kman - 01-28-2012 So I played this. Well, rather tried to. I got about half way through the second map and clicked on the coins in my inventory since I was curious what they did, and the entire game crashed. I'm gonna be honest, from what I played it was very mediocre. The story was pretty weak, there were many easily spottable mapping errors, a lot of the scares seemed very... forced. I might finish this, maybe. But I'll at least give you guys credit for trying to make a new gameplay element. RE: Killings In Altstadt -Custom story/Full conversion- - I will disagree - 01-28-2012 First of all you don't have to merge the files into the normal directories, all the folders can be placed inside the custom_stories\KillingsInAltstadt folder. I don't know how you respond to criticism, but I will give some. Spoiler below!
RE: Killings In Altstadt -Custom story/Full conversion- - trollox - 01-28-2012 Great mod , i'm not done with it yet but i've played for 1hour and from what i can tell it's a sick amout of detail put into this. And i love it! I got a question tho "SPOILERS" Once inside the mactine room what do i do? i found a red lever but i can't advance more then that i'm stuck? or i'm just missing a puzzle? RE: Killings In Altstadt -Custom story/Full conversion- - Thiefnuker - 01-28-2012 A Red Lever? You probably mean the red steam rod. Read the notes, they will tell you what to do RE: Killings In Altstadt -Custom story/Full conversion- - devin413 - 01-28-2012 WoW thx the first one who don't make criticism all the time red lever you mean a red stick or ? RE: Killings In Altstadt -Custom story/Full conversion- - Thiefnuker - 01-28-2012 (01-28-2012, 09:18 AM)kman Wrote: So I played this. Well, rather tried to. I got about half way through the second map and clicked on the coins in my inventory since I was curious what they did, and the entire game crashed. I'm gonna be honest, from what I played it was very mediocre. The story was pretty weak, there were many easily spottable mapping errors, a lot of the scares seemed very... forced. I might finish this, maybe. But I'll at least give you guys credit for trying to make a new gameplay element.Can you send us details about these "easily spottable mapping errors"? We found (and fixed) 61 before release, so we looked carefully. And after release we played it again 2 times and didn't found anything except the lift-door that kinda glitches through the wall. ty, Thiefnuker (01-28-2012, 11:34 AM)I will disagree Wrote: First of all you don't have to merge the files into the normal directories, all the folders can be placed inside the custom_stories\KillingsInAltstadt folder.Generally we like criticism that helps us improving further projects. I noticed a few things in your "spoiler" that I have to respond with criticism 1. "All my remaining respect for you vanished as I saw the flying naked body." If you mean Johannes, you probably never played the main story. Johannes has the Model of Alexander who is naked & floating, too. 2. "Those morality questions are pretty much laughable" Morality questions? If you mean the possibility to either stab the guys or not, that's not a morality question. It's just to give the player the chance to decide, not more and not less. Some people want to kill them, some don't. 3. "Mapping was the same..." I'm sorry that we couldn't make 274 new models and we used the ones of Amnesia. Low amount of detail? What did you expect as "detailed"? It's one of the most detailed stories I have played yet. And i played ~20. 4. "The basement lever door puzzle..." For the puzzles you are supposed to use your brain. The lever unlocks a door with a handwheel in the room behind. With that you can pull up the heavy door and proceed. And pulling the lever gives you 25 Sanity Damage, which is pretty much but if you played well before that's not a prob. I never, never, never lied on the ground after pulling it. And so did all the BETA-Testers (14 people). 5. "don't spot a single interesting puzzle..." If you skipped every puzzle... how should you find one then? And okay, we will implement a dancing puzzle next time if you like that. Anyway, Haters gonna hate Greetz, Thiefnuker RE: Killings In Altstadt -Custom story/Full conversion- - I will disagree - 01-28-2012 So you are criticizing my criticism? Interesting... I'll keep this in spoilers. Spoiler below!
Spoiler below!
Spoiler below!
Spoiler below!
Spoiler below!
I wouldn't write long ass posts just to bash you, these are here to point you to some of the problems I had while playing. RE: Killings In Altstadt -Custom story/Full conversion- - Measuring - 01-28-2012 This is our first custom story so don't think that it will be the best custom story ever... (01-28-2012, 05:18 PM)I will disagree Wrote: So you are criticizing my criticism? Interesting... I'll keep this in spoilers. RE: Killings In Altstadt -Custom story/Full conversion- - Thiefnuker - 01-28-2012 Before this becomes a discussion thread: This was our first story. We never did anything with Amnesia before. I only had a little bit experience with C++ which is pretty similiar (but not the same, hell no!) to C which is pretty similiar to Angel Script. If you don't like the story, just don't play it. We're open for constructive criticism, but not for any kind of harassment of the developers. And yes, our focus is not the story. Our focus are individual gameplay elements that give you a different feeling. If you don't like it, don't play it. If you hate it, make screenshots, hang them on your wall and shoot them with a BB Gun, but stop argumenting here. Everyone does mistakes, we never pretended to be perfect It was (like I said before) our first try and i think we did it pretty well. Greetz, Thiefnuker PS: The "bad" grammar is because no one of us speaks commonly english. We're all learning it in school but that was it. RE: Killings In Altstadt -Custom story/Full conversion- - Zavinor - 01-28-2012 cant find the yellow rod |