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Build errors and build fail - Printable Version

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+--- Forum: OALWrapper (https://www.frictionalgames.com/forum/forum-30.html)
+--- Thread: Build errors and build fail (/thread-13173.html)

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RE: Build errors and build fail - Jack1 - 03-15-2012

Thanks! Smile The HPL1 engine compiled perfectly but now i got problems with the OALWrapper (againUndecided).
Here are the errors (they are different than in the first post):
Code:
1>  OAL_OggSample.cpp
1>sources\OAL_OggSample.cpp(61): error C2065: 'OV_CALLBACKS_DEFAULT' : undeclared identifier
1>  OAL_OggStream.cpp
1>sources\OAL_OggStream.cpp(154): error C2065: 'OV_CALLBACKS_DEFAULT' : undeclared identifier

and here is the line from the preprocessors definitions: WIN32;WITH_ALUT;%(PreprocessorDefinitions)



Nevermind, i builded it and penumbra now but when i try to start penumbra from Visual
Studio 2010 it says that it couldn't find PointLight2D file. I'm 100%
sure its in the redist folder, and when i try to run it directly from
the Penumbra.exe it crashes and windows ask if i want to send some error
report.





RE: Build errors and build fail - someone972 - 05-02-2012

In my experience, 99% of the time that it says it can't find PointLight2D, it does not have the proper working directory set up in the IDE. I'm not familiar with Visual Studio so you'll have to look around for that. As for the crash, you might want to enable resource logging in the settings file then check hpl.log to see how far it gets before crashing.