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[SCRIPT] Need some script help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Need some script help! (/thread-13548.html) Pages:
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RE: Need some script help! - Obliviator27 - 02-24-2012 (02-24-2012, 11:42 PM)ammislol Wrote:^ Fix'd.(02-24-2012, 11:29 PM)Obliviator27 Wrote: To lock the Camera, putSo where excact should i change? my script looks like this atm - RE: Need some script help! - ammislol - 02-24-2012 (02-24-2012, 11:45 PM)Obliviator27 Wrote:(02-24-2012, 11:42 PM)ammislol Wrote:^ Fix'd.(02-24-2012, 11:29 PM)Obliviator27 Wrote: To lock the Camera, putSo where excact should i change? my script looks like this atm - Works great! now only one more thing LOL :< The camera moves to area1,2 and 3, but not 4. It just stops after the 3rd, then the monster spawns and breaks the door, but if i stay around the ScriptArea_5. It keeps repeating so it looks at the areas while getting killed by the monster, is there anyway to make it so only look at it once, not everytime i enter the area, if you understand? and how to add a sound when i enter the ScriptArea_5? Sorry for all questions, hope you dont mind. RE: Need some script help! - flamez3 - 02-26-2012 EDIT: Was too slow :> RE: Need some script help! - ammislol - 02-26-2012 (02-26-2012, 10:29 AM)flamez3 Wrote: EDIT: Was too slow :> Indeed :/ RE: Need some script help! - Obliviator27 - 02-26-2012 void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, 1); } void StartLookSequence(string &in asParent, string &in asChild, int alState) { AddTimer("LookTimer1", 4, "NextLook"); AddTimer("LookTimer2", 8, "NextLook"); AddTimer("LookTimer3", 12, "NextLook"); AddTimer("LookTimer4", 16, "NextLook"); StartPlayerLookAt("ScriptArea_1", 2, 2, ""); } void NextLook(string &in asTimer) { if(asTimer == "LookTimer1") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_2", 2, 2, ""); } if(asTimer == "LookTimer2") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_3", 2, 2, ""); } if(asTimer == "LookTimer3") { StopPlayerLookAt(); StartPlayerLookAt("ScriptArea_4", 2, 2, ""); } if(asTimer == "LookTimer4") { StopPlayerLookAt(); SetEntityActive("servant_grunt_1", true); ShowEnemyPlayerPosition("servant_grunt_1"); } } Bolded areas are what I altered. RE: Need some script help! - ammislol - 02-26-2012 (02-26-2012, 04:38 PM)Obliviator27 Wrote: void OnStart()Yeah works now, but if i turn around and try to run away from the monster I enter the area again - and the player starts to look at area_1,2,3,4 again. Is there anyway to make it so the player only look ONCE and not everytime he enters area_5? RE: Need some script help! - Obliviator27 - 02-26-2012 By changing the statement to true, it should only happen once. RE: Need some script help! - ammislol - 02-26-2012 (02-26-2012, 05:31 PM)Obliviator27 Wrote: By changing the statement to true, it should only happen once.I've got AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, 1); still the same ![]() RE: Need some script help! - Obliviator27 - 02-26-2012 (02-26-2012, 05:39 PM)ammislol Wrote:Remove any map_cache files, that may be the root of the problem.(02-26-2012, 05:31 PM)Obliviator27 Wrote: By changing the statement to true, it should only happen once.I've got AddEntityCollideCallback("Player", "ScriptArea_5", "StartLookSequence", true, 1); |